We have released a demo update and patch for the full game today.
The demo update brings this in line with the full released version of the game.
Patch 1.1.12.360 includes a number of improvements and fixes to the full game.
The full changelog can be found below (please note this changelog may contain spoilers).

- Various bug fixes and stability improvements, bringing the demo in line with the full game.

UI and settings changes
- Added the option to turn V-Sync off via the Options menu
- Added target frame rate option
- Changed binding for cycling through hotspot interactions to Q
- Implemented a double click to skip option for dialogue
- Added an option to disable skipping dialogue.
- Order of categories in the Records and Discussable screens now align more closely with each other
- Guest names are now sorted by last name
UI and settings bug fixes
- Fixed a visual error on the how to play screen background
- Increased scroll sensitivity on how to play screen
- Fixed an issue where the hourglass tutorial window didn’t work with the Tutorial Mode set to Press
- Preventing time data being carried over when loading save from main menu
- Credits updated
- Fixed an issue where the journal could get stuck on specific mindmaps after tutorials forcibly bring you to a specific one
- Fixed an issue where inputs start working during ftue if alt tabbing out and back in
- Changed where the cursor disabling/enabling happens during loading
- Fixed an issue where the game continues to react to your mouse clicks when using Steam overlay.
- Made ampm work on timetable screen for cultures with different characters
- Stopped multiple hypothesis considerations from triggering when button is spammed
- Fixed some issues with the journal’s behaviour on closing and switching tabs
- Corrected position of the monument on the maze map
- Fixed an issue that enabled players to accidentally press F5 to Quick Save while in the Title Screen
- Items should only show up as discussable with Varley after you have met him.
Audio
- Removed rogue fire sfx
- Fixed an issue where Ettienne’s voice audio would stop before the line was finished
- Added missing door sounds to some scene transitions
- Adjusted sfx for analysis
- Ensured voice over lines respect volume settings.
- Wind and crows SFX will fade out when you enter the ballroom from the walled garden, when
- Doyle kicks you out of the walled garden for the seance and when you enter the church.
- Thunder and rain sfx should now play during the seance.
- Fixed an issue where music did not play in gardens during day 3 before the seance
- Fixed some music issues after loading a save at the seance.
- Fixed wind and rain for some Day 3 cutscenes
Journal
- Various adjustments to NPC mind maps
- Various adjustments to Main Mystery mind maps
- Updated religious lore for characters.
Environment
- Sigil fire effects should no longer disappear when you leave the room.
- Stopped Sigil lines from disappearing when moving the camera away from them.
- Added missing top face collider to an object in Manager’s Office.
- Fixed some incorrect shadows and floating characters
- Alcohol bottle now has more generic logo
- Fixed various occlusion culling issues
- Visually corrected some light sources in the Manor.
- Corrected the Library name plaque
- Fixed an issue where containers would not auto-close after walking away from them
- Removed an old door hotspot for the ballroom door
- Fix to prevent the player from getting stuck on a crate cart puzzle
- Drawing room rope will now not still be there after time skip.
- Updated age of Percival Blake’s death.
- Fixed a visual issue with Atrium door windows in the Ballroom from 5PM onwards on day 3
- The typewriter should correctly reset on day 2.
- Door open position and hotspots are now remembered in the storeroom.
- Renamed travel plans hotspot to map of Europe.
- Fixed highlight on garden gate
- Footstep sounds on tiles outside bedroom should now play correctly.
- Removed the hotspot from Lau’s nightstand
Time
- Each of Hazel's lockbox barks should only take a single click now.
- All coats in the cloakroom now cost 1 tick
- Fixed an issue where you could progress time infinitely by interacting with one object in Ines room
- Removed time cost from an item in Skerrit’s room, and fixed collider
Lore
- Added Doyle writing fact to pile of books
- Added shoe size onto Jonathan Blake's shoe bark.
- Removed fact and all references to fact for O Finn - He cannot read or write English.
- Caitlin fact - I found some of her writings - Unlocks if you have discarded note and bible.
- Caitlin fact - Writing lore wording tweaked, and unlocked on women's dorm letter.
- Carmela fact - Writing lore wording tweaked, and unlocked on crumpled note in laundry.
- Fixed bug where you can't access Blake’s shoes in the empty bedroom.
- Sinnott fact - In his mid-60s - should drop when you speak to him normally.
- Jonathan Blake fact - He is mourning his late wife - unlocks when you present Mary Blake.
- Saoirse fact - Miss Deane had started to teach her magic - unlocks on ballroom eavesdrop.
- Hunter fact - He is in his mid-50s - drops when you speak to him for the first time in the front courtyard on day 2, 12PM.
- Doyle fact - He is in his late 20s - Unlocks if you speak to him before a meal in the east corridors.
- Ines fact - She is mourning the recent loss of her mother - Unlocks when you look at burial record.
- Cathal fact - I found writings in his journal in his room - Unlocks when you interact with his journal.
- Carmela fact - she is a famed mystic, who is helming the séance. Unlocks whenever you get conductor of the seance.
- Seamus fact - age lore should unlock when you click on the dining room door.
Misc
- Addressed various typos
- Fixed missing lip animations for a cutscene with Etienne
- Ensured sigils still work when reloading a scene from a save.
- Fixed an issue where only right clicking through a cutscene will prevent the cursor from showing to scroll through the dialog.
- Fixed an issue with the Brandy staying disappeared when reloading a save.
- Disabled inaccurate barks when you've found everything in rooms.
- Protestant service should fire a notification when you eavesdrop.
- Fixed an issue with the crow appearing outside without triggering the cutscene
- Fixed an issue causing Ward to die too when loading a save in the church at the end of the game.
- Changed conditions for the final bit of dialogue unlocking for the sigil under O Finn's bed to avoid early spoilers.
- Angry face comic panel now appears in church cutscene
- Fixed an issue where loading a save incorrectly reenables the spirit board minigame
- Corrected low res evidence art for Rejected Request and Letter from Doctor Callaghan
- Added a hotspot for Mantovani’s remains after the seance ritual cutscene
- Fixed flickering image issues on the Point of No Return screen
- Fixed issues where O Finn’s kidnapping could be spoiled for players by some text/dialogue if they hadn’t found out yet
- Moved Ettienne to the bar at 5PM and updated his timetable dialogue accordingly.
- Made Ward's reaction in the church after the Seance play by default instead of via an awkwardly placed hotspot
- Fixed an issue where players were able to manually save at moments saving is meant to be blocked
The Séance of Blake Manor is OUT NOW.
https://store.steampowered.com/app/1395520/The_Sance_of_Blake_Manor/