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Update 2: Quality of Life - now available! [what's new + patch notes]

StarRupture · Community Announcements · September 02, 2026

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Hello everyone!

We’re excited to release to you our second Update to StarRupture’s Early Access, named “Quality of Life”. In this update, we have focused on crucial improvements to one of the core gameplay features - factory building.

Besides fixing hundreds of bugs, this major update introduces numerous quality-of-life features based on your feedback. So we’d like to thank you all for your comments and messages, and for helping us make StarRupture the best it can be during its road to 1.0 release.


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Below, we’re presenting you with a summary of new features introduced in Update 2: Quality of Life, followed by an expanded explanation of each one of them, and we’ll top it off with the vast list of patch notes included in the Update.

Full list of new features & improvements introduced in Update 2:









Building Features




Copying Buildings with their settings



The building copy feature has been improved, as you can now copy a building alongside its settings by pressing the Z button. If you want to copy just the building without its settings, use the new Ctrl+Z shortcut.


Building settings copy-paste function



A simple keyboard shortcut of Ctrl+C & Ctrl+V will help you quickly copy and paste a selected building setup, such as a production recipe or corporation order. The copy & paste action works either by looking at the building or when interacting with its interface.


Multi-deconstruct feature



The Building Tool now allows you to quickly mark multiple constructions and deconstruct them all at once. Constructions that use the stability of the buildings you’d like to deconstruct will now be highlighted in red to help you see the result of your deconstruction.


Deconstructing Buildings without Foundations



Another new feature will allow you to toggle the ability to deconstruct buildings excluding their foundations. This may prove handy when you don’t want to delete the floor level of your current construction.


Pillar Support height adjustment



Pillars will now automatically adjust their height when you try to place them under already existing Platforms.


You can also manually adjust the Pillar's height when placing it on the ground by simply scrolling your mouse wheel.


We’ve also added new keybinds and other changes in preparation for new building features and even more improvements in the future.


"Add Pillars" functionality in Building Mode


Placing new buildings on various height levels will now be a breeze thanks to the “Add Pillars” ability.


Enabling it will automatically add Pillars under the building you want to build, and in the same way as with regular Pillars, you will be able to control the Pillars’ height by scrolling your mouse wheel.


You can also turn off the pillars when placing a building if this better suits your construction.


Ability to snap Platforms to the sides of Pillars



Platforms can now also be built on the sides of Pillar Supports. This neat feature opens brand-new possibilities for creative building and making your factory even more spectacular.


Drone Roundabout overhaul



The Drone Roundabout, in addition to receiving a fresh look, will no longer slow down your Drones, as it will transport them equally fast as the fastest rail connected to your Roundabout.


Game-balance



New and balanced production recipes



With improved v.1 recipes, new v.2 & alternative recipes, the production of some of the late-game items has been rebalanced.

Check out the gallery below to see all the new & balanced recipes:












Base Core upgrade cost rebalance


The upgrade costs for the Base Core have been rebalanced - we’ve decreased the number of required Meteorite Heart and Ignitium (to reduce the time spent on collecting them), and reduced the quantities of other necessary resources (to make it easier to deliver them to the Base Core). Additionally, the requirements for upgrading your Base Cores should now better match the progress in the Corporation Levels.

Check out the graphic below to see the new Base Core upgrade costs:


UI Features



Production per minute



Crafting UI has been refreshed. The new UI shows more info about the input and output items, including the number of items being crafted per minute.


Search bar in Buildings & Storages


Sharp minds think fast, and so does the search bar we’ve added to Buildings & Storages, which speeds up the process of finding a particular item you want to locate.


Teleporter & Base Core custom names on the Map


Custom names for your Teleporters & Base Cores will now be visible on the map, so that it will be much simpler to remind yourself about what has been placed where.


Autosave heads-up


A handy little countdown heads-up will be displayed to inform you about the upcoming autosave. Remember, you can always change the frequency of autosave - or turn it off completely - in the game options.


Abandoned Bases Completion Tracker



Abandoned Bases now have a new UI that allows you to track your progress both while exploring them and when looking at them on your map.

This will help you to know if a particular location could be worth getting back to for some additional, not previously collected goods.


Infected Bases Completion Tracker


Infected Bases now also show info about the number of Infection Tumors left to be destroyed. The same feature applies to your own infected Base Cores. Additionally, finding the Infection Tumors will be slightly easier now, thanks to improved VFX visibility.


Corporation level requirements display



Planning your factories should now be easier, as both the OCL and the Corporation Terminal will show you exactly what items are required when, and whether you have already unlocked the recipes for those items.


New interaction options with items


New interaction options have been added to various interaction screens. You can now:


We’ve also added new keybinds, which will speed up particular actions, including:

Storages have also received these improvements, as well as the sorting option and the ability to eat your consumables directly from Storage.

Don't worry about needing to remember those things, as every available action is described in the new interactive UI below the interaction menus.


"Continue" button in the main menu

The brand new “continue” button in the main menu will resume your latest game save and allow you to get back to action faster.


UI & UX Improvements



Alphabetical Item order in Storages

Items will now be sorted alphabetically on the selection list inside Storages - finally peace, finally order.


Custom building name & task icon visibility

For a quicker lookup of a particular building, you can now point at a building nearby, and you’ll see its custom name & current active task icon.


New game cursor

A brand new cursor has been added to the game for better scalability across different screen resolutions and better interactions with UI elements.


Reworked Infolog

The game’s infolog has also been improved. Thanks to added activity type names & improved text wrapping, the infolog will now be much more useful in tracking your actions, collected items, finished tasks, unlocked levels, or skills.


New accessibility options

New accessibility options have been added to the game’s menu. You can now enable or disable Headbob, Camera shake, and Sprint FOV change.










The update also contains hundreds of fixes and improvements based on the feedback you’ve provided us via our official support page, the Steam forum, and our official communities.

See the full patch notes for Update 2: Quality of Life below.


Crashes & Performance issues


Multiplayer issues


Dedicated Servers


Building


Enemies/Combat


Forgotten Engine & Abandoned Bases


Environment


UI


Gameplay


Other





Have fun while building, rebuilding, and expanding your factories in the new update!

If you’d like to provide us with feedback, check troubleshooting guides, or report a bug, please visit our Support Page.

Until the next one,
Creepy Jar Team

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