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Balance Patch #7 - Balance, Bug-fixes, Unlock changes

Breachway · Community Announcements · September 02, 2026

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Hey everyone, time for another balance patch.

We were away last week, right after a major update. So naturally we came back to quite a collection of bugs waiting for us. This patch clears most of those out (there are still some left that we're looking into), alongside some small card balance changes.

Unfortunately, some of the bug-fixes and additions required addressable changes, so this update will reset your current runs in progress.

We've also started work on one of the big goals of the Tactician update: enemy variety.
Most enemies currently feel similar, and a big reason is tempo. They each play a card every 1-3 turns and mostly loop the same cards, and there's only so much variety you can build within those confines. Going forward, we'll be redesigning enemies to make their behavior and tempo genuinely different from one another.

The first example is the redesigned Deadweight S01B.
It used to fire an interceptor every 2 turns and a Starflare every 3, the same tempo as most other Sector 1 enemies.
Now it opens by firing a volley of three 6-damage Drifter missiles that hit in 4 turns, effectively putting a timer on the fight, especially for players without missile defense, which most won't have in Sector 1.
It has no shields, relying on a shredding barrage for defense, and has an ongoing effect that increases its damage every 2 turns.
This is probably our most aggressive Sector 1 enemy, and we'll be keeping a close eye on its lethality rate next week.

Change log:

Balance changes


Bug fixes


Other changes



That's it for this week, see you in the next one, where we have some cool new features and UX improvements rolling out! o7

The Breachway Team
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