Hey Everyone!
We're here with our first update patch for Entropy! We've been reading all your feedback, comments, and reviews, and now have a good bit of adjustments and bug fixes to share. But first, thank you to everyone who's been playing, left a review, shared the game online, or told a friend! It all helps and has contributed to a successful Early Access launch.
Later this month we'll be sharing our Roadmap for Early Access.
Thank you all for your patience while the Lovely Hellplace team has been hard at work on this patch, see below for the full patch notes!
Entropy v 0.5.21 Patch Notes
Changes
New 'I'm Stuck' button in the Pause Menu – allows players to escape when they have been trapped by geometry etc.
Performance tweaks - game should now run a little better, especially in the opening levels.
New lighting optimizations - most lights will not cast shadows when the player camera is far away, improving graphical performance.
Some Field Map Enemies can now respawn -
Defeated enemies can now respawn after 3 tickets - Dying or Resting at Inns & Campsites each increase by 1.
Critical Hit balancing has been updated – to reduce the chance of players getting one-shotted by enemies.
Crit damage has overall been lowered, but crits should now also be more consistent at bypassing defence, as opposed to previously where it could be quite random.
Critical hits now deal +50% damage instead of +100%.
Critical hits no longer have a chance of being 'super crits' and bypassing all defence.
All critical hits now deal +50% Pierce and Break damage (with a minimum value of 4).
Sped up item usage animation.
Updated a few music tracks (world map, battle, Blind Bat Inn, Troubadour).
'You died' graphic is now red instead of ochre.
Updated sprite on 'reform party points' statues.
Bug Fixes
Fixed an issue where pressing Tab to open Inventory at specific times would cause the game to freeze.
Fixed Options exceeding bounds on Ultrawide monitors.
Fixed an issue where using Corrosive Oil during battle would sometimes cause a soft lock.
Fixed a hard lock caused by attacking the brigand in the Gloaming Gits Camp after choosing to not fight in dialogue with them.
Fixed and issue where the Clotos spell was targeting enemies instead of allies.
(This was actually an issue with all high-level spells that targeted 3 allies. They should all work now).
Fixed rags not working when used in combat.
Fixed an issue where Mercs could be hired with severed arms while wielding two-handed weapons.
Fixed a collision issue near Aesyln that allowed going out-of-bounds.
Fixed a spot where players could escape the world map island and run around on the ocean.
Fixed \[Mycorrhizal Strain] item description.
Fixed collision issue in starting area that allowed walking out of bounds.
Fixed an issue where players could purchase Soldier Armor when choosing “0” as the quantity.
Fixed text issue in dialogue sequence after the Cnothag's Forest Boss Fight.
Fixed an issue where the Poison status effect would damage characters every turn.
Fixed Demon Bronchi in Black Mountain Fortress showing incorrect body parts during Targeting.
Fixed logo alignment in credits.
Fixed collider blocking backtracking in Black Mountain Fortress.