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Update #10 - random encounters, grid visuals, performance and more

Fogpiercer · Community Announcements · September 01, 2026

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Hey there peeps!

This is an update we're all excited about, not only does it bring an increased number of Random Encounters (from 3 to 9), improved VRAM footprint and better grid cell visuals, it's also full of other notable changes that focus on making the game better such as a re-implemented HP bar which is no longer dependent on the game's resolution, improved visuals/clarity of enemy unit attack lines and tweaks to the map generation logic which will result in more interesting regions being generated and as usual bugfixes.

On top of all that, the update also brings two new audio tracks, one that's played while fighting non-primary bosses and the other you get to enjoy during the rest of the run.

Changelog


(a view from within one of the new random encounters, "Rally" - a gathering of friendly forces )

(grid now much more visibly shows which grid cells can be used for a selected card)

(re-implemented hp bars retain clarity even in lower resolutions)

(enemy intent lines now also feature an outline, making them easier to see)

(another one of the new random encounters, the Train Coaster)

That's it for this one! We are working on more updates so stay tuned for those!

Steam Reviews: Your Feedback Matters


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Official Wiki and Beginners Guide


We have some fantastic resources to get you chugging along in Fogpiercer. Check out our beginners guide here and check out the official community wiki to get all the answers you may need. If you would like to contribute to the official wiki join the Discord and contact @dcello in the #wiki channel.

Join the Fogpiercer Community


If you’d like to talk directly with the developers, keep up with updates, or connect with other players, you can join the Fogpiercer community through the links below. Reddit | Discord | Twitter | Instagram | Facebook | YouTube | Website [dynamiclink href="https://store.steampowered.com/app/3219010/Fogpiercer/"]

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