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Patch 0.1.5 - Out Now!

Witchspire · Community Announcements · August 31, 2026

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Patch 0.1.5

CL: 29466

Happy Monday fellow students of magic! Whether you're an avid celebrator or avoider of this particular weekday, we hope you'll join us in celebrating patch day! The team is currently working hard on the A Touch of Magic update, which introduces plenty of game changing new features and content. In the meantime, we wanted to release a couple of highly requested features and quality of life improvements in this smaller patch. We hope you enjoy!

New Features & Content

Quality of Life Improvements

Mårten, our UI Programmer, has been making his way through a variety of highly requested features and improvements:

VFX Pass:

Alfie, our VFX wizard, has been hard at work improving spell effects and abilities, so we snuck a few of his latest improvements in with this update.

Balance Changes

Miguel from the code team has been working on a variety of spawn-related issues and improvements, including a performance optimization for how we handle spawning.

 - Reworked spawning logic in Dungeons to avoid situations where you could become overwhelmed by large amounts of enemies

 - Familiar Variants and Unique Familiars (Such as Peb) can now be assigned to various workstations

Fixes


Suggestions & Issues

Have a suggestion for an improvement to the game?

Experiencing an issue and want to let us know?

Head over to our FeatureUpvote page!

Witchspire Early Access Roadmap

Until next time, here's a little update from our garden...

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