Hello explorers,
It's been a couple of weeks since our last update, which focused on quality-of-life improvements, with updates to our matchmaking, filters, the ability to teleport out if you get stuck, and other tweaks and changes.
Today's update is focused on bringing new content to The Mound and is part of our plans for the continued expansion and development of the game. We're able to do this thanks to the support you've shown for our game, and we hope you enjoy each update we'll continue to put out.
With this patch, there will be new creatures to avoid and a new reason to explore every nook and cranny of the map to build a new occult item. So get on out there or read on for the rest of the patch notes.
1.04 Patch Notes
New content:
3 new enemies that appear in the depths of the forest. These horrors appear when you least expect them
New hidden jewel boxes scattered across the mainland. Find them all using the map to unlock a new Occult Item from the shop!
New Occult Item: The Rosary (see above)
Features Improvements:
Command Wheel 2.0: By popular demand we have added a new function to allow you to stop the cart and give it instructions. Proximity determines whether or not you use the horn.
New Lobby Codes: We now use automatically generated join codes instead of manual passwords to search for specific lobbies.
Optional Passwords: You can add an optional, encrypted password for private sessions.
Bug Fixes:
More crash, bug and freezing fixes, including getting stuck in the Galleon's shops.
Miscellaneous bug fixes
Adjustments to the melee combat