Additions
- Added Fuse box interactable button object.
- Added New Ad screens.
- Added Clearbeer consumable.
- Added new intro animation.
- Added store button to main menu (opens steam store).
- Added Exploder zombie to horde mode.
- Added 2 creature entries to the codex.
- Added Hybrid material to all beach party chests.
- Added Bronkles consumable food item.
- Added Classes to horde mode.
- Added Synthetic Hips Skirt item (made free due to tech issues).
- WIP art pass for cardinal map.
- Added IK effects to character legs when idle and moving.
Additions - Paid Cosmetics
- Added synthetic hips cosmetic.
- Added synthetic hips experiment cosmetic.
- Added non Belted beach party chest cosmetic.
- Added synthetic beach party short pants cosmetic.
Changes - Builder
- Added replace weapon property to weapon buyable object.
- Overhauled how optimized objects de-load during map initialization. (fixes map deconstruction as game runs).
Changes
- Reduced rocket launcher splash damage radius.
- Play dead action no longer triggers while performing a first person animation.
- Updated Cardinal Horde mode map.
- Removed shields from skimmer vehicle.
- Updated Piercer Tank.
- Updated Battlefield map.
- Updated Ravine map.
- Updated character crouch idle pose.
- Hover vehicles now behave different if they are inside a Zero G volume.
- Skimmer no longer flies upwards while inside Zero G volume.
- Updated player TP camera offsets.
- Overhauled player kill camera.
- Major CPU optimizations.
- Increased AT sniper damage.
- AT sniper now shoots projectiles instead of hit-scan.
- Increased Carbine base damage.
- Carbine now shoots projectiles instead of hit-scan.
- Increased Carbine fire rate.
- Increased Carbine reload speed.
- Major rebalance for Huker weapon.
- Major rebalance for green apple weapon.
- Major rebalance for R901 weapon.
- Major rebalance for akimbo huker weapon.
- Major rebalance for akimbo DKAR weapon.
- Major rebalance for akimbo AMP9 weapon.
- Major rebalance for akimbo Ripper weapon.
- Major rebalance for akimbo Cone Launcher weapon.
- Major rebalance for akimbo Rocket Launcher weapon.
- Major rebalance for akimbo Plasma Rifle weapon.
- Major rebalance for akimbo Crimson Rifle weapon.
- Major rebalance for akimbo Heartless Rose weapon.
- Major rebalance for akimbo MX Vulcan weapon.
- Normal arena game modes will now use the single player movement, Does not apply for arena.
- Melee weapon stuns no longer ragdolls characters.
- Machinima game mode now allows for vehicle usage.
- Tweaks to AI flying code.
- Tweaked vertical wall climb parkour movement to work with angular walls.
- Team outlines now change colors depending on health.
- Some model files got organized, builder maps may have broken models, apologies.
Changes - Horde
- Zombie health and damage systems have been updated to accommodate for integer overflow errors and should now accommodate for larger rounds.
- Zombies will start building up damage resistance after wave 15.
- Reduced horde mode zombie power ups drop chance from 6% to 1%.
- Wall buyables now allow players to buy same weapon categories.
- Players will get 1000 points at the start of the mode instead of starting with 0.
- Increased max active zombie count from 32 to 48.
- Added more tiers for tank perk.
- Added Explosive resistance perk.
- Fixed issues with melee weapons not regenerating stamina.
- Added one more tier for fast hands perk.
- Player score is now displayed at the scoreboard.
- Getting downed will now remove a random perk instead of all of them.
- Players get a protection bonus for a few seconds after getting revived.
Bug fixes
- Fixed builder point light being super bright on old builder maps.
- Fixes to how weapon magazine info is shown on the player hud.
- Fixed broken interaction animations caused by buying the same perk multiple times.
- Fixed corruption horde mode bug where zombies could bypass the last stand mechanic and instantly kill players.
- Fixed issues with self revive horde perk not working properly on clients.
- Fixed a soft lock with the battery socket interactive object if the player interacted with it while Do Once was enabled and they didn't have a battery.
- Explosive weapons will no longer kill the player if they hit themselves while Instant Kill is active.
- Fixed Hit Registration issues caused by having M&K Magnetism mutator enabled.
- Network ping values have been fixed and display properly.
- Fixed matriatch zombie resetting ally zombie health to low values.
- Fixed speedrun modes uploading ghost date if the player went out of bounds instead of finishing the run.
- Fixed single player enemies not rotating properly.
- Fixed first person legs not being fully centered around the camera.
- Fixed Zero G volume affecting weapon projectiles.
- Fixed Zero G volumes not letting players enter vehicles that are inside of it.
- Fixed Zero G volume affecting how vehicle weapons work.
- Fixed character death sounds not playing.
- Fixed bug that allowed players to select invalid materials on armor pieces.
- Fixed automatic sprint not working for single player movement.
- Fixed loadout menu enabling mouse input.
- Fixed grenade weapon break player wrists.
- Fixed horde mode perk machines not working with late joiners.
- Fixed CAWU arms having material issues under lower LOD’s.
- Fixed co-op maps not starting when voted from the console.
- Fixed builder scriptable camera object not working.
Removals
Removals
- Removed M&K Magnetism mutator.
Our patrons
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patreon.com/ToasterArena
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