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HOTFIX#2 8/30/2026

Forest Doesn’t Care · Community Announcements · August 30, 2026

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Dynamic Encounter Pacing Update

- Added dynamic per-player pacing for hostile encounters.

- Hostile spawn weights now react to recent combat pressure, alternating action with recovery periods.

- New characters receive an initial action boost to make the opening more engaging.

- Peaceful wildlife and peaceful-only spawn zones remain unaffected.

- Improved multiplayer tracking so encounter pacing applies to the player actually targeted by hostile AI.

- Fixed a rare issue where enemies killed during retreat could return to combat after death.

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