Hey all,
Update v1.0.24 is now live with a focus on playability, table flow, visual feedback and reliable flipper control, as well as introducing some additional interactive elements, fixing a load of bugs and some of the most pressing balance issues. I think balance changes will likely be the major focus of the next patch, but some things just needed sorted asap! Here are the full list of changes in v1.0.24:
Tables
Playfield Art: I've added new playfield glow effects for Cult of Blood, Cult of Bone, and Cult of Drowned that activate when any mission is complete, or while the Boss is active.
Glow Lighting: Increased the default glow and size for all lights across all tables, and repositioned some lights for mission progress clarity.
Bouncer Tuning: Revised lower bumper bounciness to reduce side-to-side ping-ponging on all tables.
Post-Pass Mechanics: Fixed post-pass functionality across all tables so it can be performed reliably.
Flipper Collisions: Improved collision detection for all flippers, even at high ball speeds.
Bouncing Bonus Tentacles: Ball now bounces when colliding with Bonus popup tentacles.
Cult of Blood Missions: Added 2 new minor light-up missions to Cult of Blood.
Cult of Bone Mission: Added 1 new minor light-up mission to Cult of Bone.
New Tentacle Type: Added a new bonus popup tentacle that requires 5 hits within a time limit. Completing it triggers one of four random effects:
heals all Blockers
immediately grant +10 mana
increase all damage by 2%
spawn an extra ball on the table.
Cult of Bone Infinite Loop: Fixed an infinite bounce loop that could happen on Cult of Bone.
Lane Entry/Exit Angles: minor angle tweaks on all tables for better overall ball flow and fewer central drops.
Balance Changes
'Offerings' Glyph Rework: I've reworked this clearly-broken Glyph into a Legendary single-use item that gets destroyed on use. Activating it now resets the Ritual Altar target requirement to 10 hits, and will continue to increase each time it is activated.
Multiball Cap: Maximum concurrent balls from Multiball clamped to 30.
Chancellor Passive Mana Cap: Maximum mana generated from Chancellor Ball passive clamped to 999 per Act.
Sci-Fi-Eye Glyph: Temporary stages of the Sci-Fi-Eye Glyph can no longer be infused.
QoL Changes
Save Checkpoints: Added additional auto-save points throughout a run to prevent loss of progress.
Reroll Keybind: Added the shop/blessing Reroll button to the rebindable keys menu.
Reroll UI: Added explicit Reroll text display to the Shop and Blessings panels for clarity.
Description Polish: Clearer wording applied to multiple ritual description.
Bugs
Stuck Balls: Fixed multiple ball dead spots on the Cult of Time table.
Ritual Altar: Fixed an issue where the Ritual Altar would increment while the panel was still in the process of opening.
Persistant Boss Spells: Fixed various boss spells from persisting when the boss is destroyed while casting (such as the table rotation remaining active after defeating the boss etc).
Score/Ritual Saved Progress: Fixes for score and Ritual upgrade progress not saving as frequently as other core run stats.
Glyph Display HUD issue: Fixed Glyph descriptions remaining active on screen after selecting a Ritual Upgrade.
Cult of Blood Bonus Flipper Collisions: Fixed collision issues with the right flipper on the Cult of Blood Bonus Table.
Table Unlock Issue: Fixed tables not always unlocking upon reaching Act V on the preceding table.
Shop UI: Fixed Glyph description positioning on vertical aspect ratios.
Table Select UI: Fixed Table Select screen UI elements on vertical aspect ratios.
Shop Race Condition: Fixed a race condition where activating the shop during the boss death animation resulted in the Bonus Table timer running in the background while shopping.
Boss Spawn Race Condition: Fixed a race condition where the boss would not spawn correctly if all new bumpers were destroyed while the previous boss exit animation was still running.
Damage Multiplier Overflow: Fixed overflowing Damage Multiplier display when values exceed 9.22xE18.
Duplicate Damage Display: Fixed duplicate damage number displays appearing when max damage display visuals are active.
Plunger Nudge issue: Fix for being able to nudge the ball out of the plunger area into the abyss when hitting the ball with the plunger at the same time.
Missing Cursor: Fixed a number of cases where the mouse cursor would stay hidden when returning to the main menu.
Spar Ball Cost fix: Fixed the Spare Ball cost display not updating in the shop after purchasing a first item while the 'Early Investor' glyph is active.
Sci-Fi-Eye show logic: Fixed multiple Sci-Fi-Eye progress stages failing to result in multiple final stages in the shop.
Incorrect Mana Loading: Fixed for some cases of additional mana being incorrectly added when loading an existing run.
Boss Tutorial Soft-Lock: Fixed the tutorial popup soft-locking the game when first encountering a boss if the boss was destroyed before the panel animation completed.
Mana HUD Formatting: Fixed Mana display formatting issues at higher values.
Glyph Icon and minor text Fixes: Fix for some Glyphs with incorrect icons and text
A huge number of bug fixes in this patch are the result of bug reports and community feedback, and I'd like to once again thank everyone for reporting the rare timing issues, combinations and general weirdness that I would have been very unlikely to have found on my own! I still have a considerable list of bugs and suggestions that I'm working through so please, please do keep them coming.
Happy flipping!
Kenny