Melee Improvements
Melee killing a zombie without it being a headshot no longer drains the combo meter.
Landing a successful melee hit will half the remaining time until you can regenerate.
Katana
Increased the Kinetic Attack speed multiplier from 50% to 75%
Sledgehammer
Increased the Kinetic Attack speed multiplier from 33% to 50%
Increased Damage from 1,400 to 1,500
Additional Deadzone Changes
The Deadzone will no longer return to the zone it just left, unless it has no other choice.
The Deadzone will now select a random zone every 10th wave, instead of it being a random 1 in 10 chance.
Activating a new Zone during a wave will add 2.5 seconds to the current Deadzone timer
In Other News...
The attic key now glows, making it easier to find.
Overkill damage calculations now properly factor in multiple individual pellets from shotgun blasts.
The Combo Meter no longer drains between waves.