Hello everyone! We're thrilled to announce that:
Bandit Simulator TD is officially set to launch on Steam on October 12, 2026!
Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features!
In this edition, we'd like to introduce a new gameplay mechanic:
Appointment & Duty System
This is the stronghold's position assignment system. You can freely choose who gets to be the bandit chief or take charge of a specific branch.

Targeted Character Skill Development
Leverage the attributes of the character with the strongest skills, allowing their strengths to benefit the entire stronghold. (The value shows 0 here because the numbers haven't been plugged in yet.)

We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑!
Game Introduction
TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying
- Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics.
[] This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics.
[] The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing."
If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive!
https://store.steampowered.com/app/4267800/_/