⚜ SteamCozy

Home / News / DIRECT CONTACT

Safehouse Office & Narrative Campaign Missions Across 2 Operational Storylines

DIRECT CONTACT · Community Announcements · August 27, 2026

Read the original on Steam ↗
Hi Operators,

Today I am deploying one of the largest core engine, gameplay, and content updates in the history of Direct Contact (Fubar Mode)! As a solo developer, I have completely overhauled and expanded the game's foundation: introducing the full Campaign Directive Missions across 2 Major Operational Chapters (Operation Shieldwall & Operation Eagle Recovery), my new procedural Left-Hand IK & Ergonomic Grip Overhaul, the dedicated Weapon Holster Mechanic ([H] Key), an expanded Safehouse Command Office & Interactive Tactical Radio, the physical 3D Operations Directive Terminal, a full Texture Remaster & Optimization Pass across all Weapons, Barrels, Handguards, Scopes & Attachments, the next-generation Procedural Environmental Acoustics Subsystem, the complete Helicopter Extraction & Seated Netcode Overhaul, and comprehensive Multiplayer Security & Server Authority Hardening.





+-------------------------------------------------------------------------------+
| DIRECT CONTACT: CAMPAIGN DIRECTIVES & CORE OVERHAUL |
+-------------------+-------------------+-------------------+-------------------+
| 2 Storylines | Procedural Hand | Weapon Holster | 3D Terminal |
| Directive Nodes | IK & Grips (UE5) | Toggle [H] Key | & New HQ Office |
+-------------------+-------------------+-------------------+-------------------+
| Tactical Radio | Weapons & Attach | Ray-Traced Room | Helicopter [F] |
| Comms System | Texture Remaster | Acoustics (C++) | Seated Netcode |
+-------------------+-------------------+-------------------+-------------------+





Campaign Operations: 2 Narrative Storylines & Directive Nodes



I have expanded the mission architecture with dedicated operational directive trees across two distinct operational theatres, accessible directly via the Safehouse Directive Terminal:

Operational Chapter [1] — Operation Shieldwall (Maryland Compound):


Operational Chapter [2] — Operation Eagle Recovery (Ukraine Frontline):







Procedural Left-Hand IK & Ergonomic Grip Overhaul



I have completely rebuilt the procedural weapon handling and inverse kinematics pipeline in Unreal Engine 5, eliminating unnatural left-wrist bending, arm overextension, and visual clipping across all weapon platforms:

DIRECT CONTACT MORE ON STEAMCOZYDIRECT CONTACT 31.6% positive · 474 reviews Price tracking · player charts · similar games →