Fixed an issue where staff would not use rooms on floors the camera was not currently on
Fixed an issue where staff could get stuck for no reason and would not use stairs when a high number of bases existed
Fixed an issue where staff were unable to find their way around the base for no apparent reason
Fixed an issue where staff could sporadically not reach toilets and showers
Fixed an issue where queues at beds, fridges, training equipment and similar objects were permanently blocked, preventing staff from meeting their needs and eventually causing them to quit out of dissatisfaction
Fixed an issue where a queue would form with a large number of staff that would not move forward
Fixed an issue where staff could get stuck at the mission site
Vehicles & Traffic
Fixed an issue where vehicles would unnecessarily turn 180 degrees at gas stations
Fixed an issue where police cars would park in the middle of the road or inside obstacles while carrying out traffic stops
Fixed an issue where vehicles without a reachable destination would stop forever instead of cancelling their task and returning to their parking space
Fixed an issue where vehicles parked in parking spaces permanently assigned to another vehicle
Fixed an issue where, in rare cases, emergency vehicles would become permanently stuck at the base exit, preventing them from reaching incident locations
Fixed an issue where emergency vehicles would disappear after a mission at the edge of the map
Missions
Fixed an issue where the incident commander assigned vehicles to tasks that could not be completed without the required special vehicle
Fixed an issue where missions did not end even though all tasks were completed and the timer had run out
Fixed an issue where people (including those from options that were not chosen) remained at the mission site after the mission ended and permanently blocked traffic
Fixed an issue where the radio in Switzerland did not announce any mission locations
Missions downloaded from the Steam Workshop are now marked as such in the game
Base Building
Fixed an issue where shadows of objects were still displayed after rooms had been demolished
Fixed an issue where poles could be missing after loading
Roads & Map
Fixed several issues that prevented roads from being connected
Fixed an issue where public roads were also removed when base entrance roads were removed
Research & Progression
Fixed an issue where locked research fields could no longer be selected in the research menu and therefore could not be unlocked
Fixed an issue where research points were deducted too early and may have been refunded later, causing the "Spend x research points" task to be completed prematurely
Stability
Fixed an issue where the game got stuck in the mayor's call after the loading screen and could not be started