📢: Items marked with this icon are improvements made based on player feedback.
Updates
Expanded Events and Conversations
📢Added 17 new events that occur when entering a territory. Through these brief conversations, we have worked to draw more attention to the lives and relationships of NPCs.
Added dedicated dialogue before battle when invading the final territory of an enemy country.
Battles against Roxelana now play a dedicated BGM track.
Expanded Explanations of World Collapse
Added an event when founding a country in which Ashbury explains World Collapse.
After that explanation, you can call Ashbury at any time from the crystal icon on the World Collapse panel to hear hints on lowering it.

Revamped the conversation with Ashbury when the world collapses and you reach an ending. She now diagnoses your play style based on the state of the world at that moment and your past logs.
Added Tutorials and Hints
Revamped the tutorial for invading a territory.
Added a tutorial for pincer attacks in battle.
Revamped the tutorial available at the Obelisk Research Facility.
Improvements to "Castle" Territories
📢Markets can now be built in castles. Castles previously only incurred costs, offering little benefit to owning them; now you can strengthen Commerce with a market and earn tax revenue.
Barracks can no longer be built in castles. Castles have no Public Order stat, which made the facility meaningless. This applies to new campaigns and sandboxes started after the update.
Improvements to the "Purchase Goods" and "Transport Goods" Guild Quests
Adjusted the specification under which most requests were anonymous requests for "weapons". A wider variety of goods now appears, and requests are presented as coming from NPCs who appear in the game, with their information displayed.
Added flavor text that can be heard upon completing a request.
Character Appearance
📢Added a feature where the weapon and shield held in battle change according to equipped items.

📢Added hair style and hair color variations to character 3D models that change according to the character's face graphic. (This is a test implementation. When a custom portrait is used, the character is displayed with a hood as before.)
Quests
Added a feature where submitting an "Obelisk Key" to the research facility causes an "Obelisk Casket" facility to appear in a random territory. It increases that territory's Tolerance Production by +1.
📢Reaching an ending by defeating Roxelana now completes the "Halt the collapse of the world" quest.
Specification / Balance Adjustments
📢Hovering over the option to recruit someone into your faction now displays the conditions for a successful invitation and your current progress toward them.

📢Adjusted the drop in Commerce after battle when a territory with high Commerce becomes the battlefield of a siege. This addresses how Commerce rarely decreased once it had risen, and also curbs the sharp increase in World Collapse caused by Commerce disparity when territory changes hands through war, allowing Commerce to shift more dynamically.
📢Adjusted the game so that when grudges and hatred between characters disappear through NPC generational change and similar events, new turmoil is more likely to arise in ways that do not directly involve the player.
📢Adjusted the size of various UI buttons to improve usability and visibility.
📢Reduced the frequency with which a surrounded enemy leader attempts to roll out of the encirclement. This eases the frustration of an enemy escaping immediately after you have surrounded them.
Implemented a feature where allied NPCs who succeed in a pincer attack together with you gain increased Regard toward the player.
Adjusted the balance of food supply to cities so that the supply from affiliated villages matters more.
Adjusted price fluctuation when trading goods, widening the range of price drops.
Adjusted the "Acquire Money" order so that its target value and the Merit gained are larger while belonging to a "Trading Company" faction that is not part of a country.
Adjusted unit behavior in battle so that formations are maintained more closely while advancing.
Adjusted characters who were formerly kings or dukes and are currently wanderers so that they will also accept invitations from leaders of lower rank.
Changed territory facility icons so that each type has a distinct icon.
Adjusted cannons and gun tanks in battle so that their angle follows the slope of the ground beneath them.
Adjusted the motion of soldiers and aerial battleships when changing direction to be smoother.
Adjusted the field so that the angle of the sun changes with the season.
Improved the layout of the Order panel.
Bug Fixes
📢Fixed an issue where, when the player was a faction leader, accepting a vassal's invitation to join their faction would replace the player as faction leader.
📢Fixed an issue where an NPC would rarely remain in a territory in the food purchasing action and stop taking any action.
Fixed an issue where the change in Regard was not processed correctly in some cases when approving or rejecting an order proposal from a vassal.
Fixed an issue where, after a vassal's proposal was left to expire and be rejected, a sound effect would play each time the date changed for some time afterward.
Fixed an issue where dialogue would sometimes not be displayed when trying to get a quest hint at the tavern while holding all seven Obelisk Keys.
Fixed an issue where, after playing for a long time, pressing the R key near an allied territory that should not be invadable could allow an invasion.
Implemented numerous other bug fixes.