⚜ SteamCozy

Home / News / SCUM

SCUM: INTO THE WILD - August Update | 1.3.3.0.144566

SCUM · Community Announcements · August 25, 2026

Read the original on Steam ↗

Prisoners,

The Into the Wild August Update is live!

Enter an underground TEC1 Research Facility, face mutant bears through new Master Hunter quests and claim exclusive rewards. Cooking has been expanded with new Heatless recipes, faster cooking times and a Food Effects overhaul that gives your diet a greater role in survival. Repeated respawning now also comes with Cloning Sickness, a temporary condition that becomes more severe if you die again before recovering.

The Stalker Outfit Pack also launches today and is available to purchase separately. It includes a complete outfit set and a bone tomahawk.

Take your first look inside the Research Facility in the new trailer below, then read on for everything included in the August Update.


▶ Watch on YouTube

Deep beneath the Island, TEC1 once operated a Research Facility to experiment on wildlife. Its abandoned corridors now lead into habitats still occupied by the creatures it left behind.

GETTING INSIDE

Choose one of three converted underground bunker entrances across the Island. Each leads to its own Facility, with the same layout and challenge at all three.

To open the door, you’ll need a Research Facility Keycard. Earn one by completing certain Master Hunter quests or find one as rare loot elsewhere on the Island. A Keycard works at any of the three locations, expires after a limited time and is consumed when used.

One Keycard is enough for a group. Once the door opens, everyone can enter together. Once a group begins a run, the entrance locks until the Facility resets.

THE PURGE

Starting a Facility run begins a ten-minute purge and opens the door to the first containment area for 30 seconds. Make sure everyone is ready to move. Once the door closes, anyone left behind cannot enter the containment area.

Fight through the containment habitats and find an exit before the countdown ends. Any prisoners remaining inside will be terminated before the Facility resets.

You can leave before the purge ends by activating an exit. Once triggered, the exit will only remain open for a short time.

THE FACILITY

Mutant bears inside will not flee. They will work to flank you and will be drawn to careless gunfire. Their positions will also change between runs.

Survive the purge and reach the deepest part of the Facility to uncover what TEC1 left behind and escape with rare medical and scientific loot.

Facility loot spawns when the purge sequence begins and is refreshed for every run. A group carrying multiple Keycards can complete several runs back to back, collecting a fresh set of loot each time.

The Island’s largest predator has become even more dangerous.

Mutant bears can also be found at specific locations across the Island, adding a deadly new target to the Master Hunter questline. The map at the Hunters Grotto has been updated with known mutant bear sightings.

The questline now includes several new Tier 3 hunts focused on mutant wildlife. Complete the required quests to earn a Research Facility Keycard and unlock Apex Hunt, a new Tier 4 quest that sends you into the Facility to eliminate every mutant bear inside.

Complete the new hunts to claim exclusive rewards, including a weapon charm, mounted skull trophy and the Master Hunter headgear.

SCUM’s metabolism system already tracks calories, nutrients and digestion in considerable detail. This update gives those systems more weight, from the energy spent digesting food to how well your prisoner handles exhaustion, injuries and sickness.

Yes, there was a chemist involved.

HEATLESS COOKING

You can now put together a proper meal wherever you are.

The new Hands option in the Cooking menu lets you prepare salads, sandwiches and other simple meals without any equipment.

Meals prepared using Hands count as cooked food, giving them the same digestion benefits as food prepared using a stove. Unlike standard cooking recipes, Heatless recipes cannot go into overtime once complete.

The update adds 15 new Heatless Cooking recipes:

FASTER COOKING

Cooking times have been reduced across all existing food and drink recipes except the four smoked recipes, which remain unchanged.

Every recipe included in the rebalance now cooks faster, with reductions ranging from approximately 25% to 69% depending on the recipe and your Cooking skill.

Cooking timers now display real-world time instead of in-game time, so you can see exactly how long each recipe has left.

Here are the shortest and longest rebalanced recipes as examples:

[th colwidth="152"]

Cooking Skill

[td colwidth="152"]

No Skill

[td colwidth="152"]

Basic

[td colwidth="152"]

Medium

[td colwidth="152"]

Advanced

[td colwidth="152"]

Above Advanced

Grilled Veggie \

Cabbage Rolls and Gumbo \

0:19 to 0:13

37:30 to 13:01

0:16 to 0:10

32:49 to 10:51

0:14 to 0:08

28:08 to 8:41

0:12 to 0:07

23:26 to 7:36

0:09 to 0:06

18:45 to 6:31

DIGESTION BURN RATE

Digesting food now temporarily increases your prisoner’s Energy Burn Rate. The size of that increase depends on what they have eaten, giving you another reason to turn your ingredients into a proper meal.

Cooked food has the lowest digestion cost, while canned and processed foods require considerably more energy:

Food Category

Energy Burn Rate Increase

All cooked food

5%

Fresh fruit, vegetables, mushrooms, plants, insects and nuts

7.5%

MREs and eggs

8%

All raw fish

10%

Butter, animal fat and black pepper

13%

Crackers, mayonnaise, ketchup, ground coffee, cream, yeast, CandyBob and CandyCorn

15%

Canned and processed food

18%

If several foods with different values are being digested at the same time, the Energy Burn Rate UI will display the median increase.

Raw meat, medications and snowballs do not increase the digestion burn rate. Raw meat and certain unprocessed foods will now build Food Repulsion. If the bar fills, your prisoner will vomit.

NUTRIENT BUFFS & DEBUFFS

Keeping key nutrients at healthy levels can now activate new buffs, while deficiencies can trigger an opposing debuff.

Vigor & Lethargy

Mending & Erosion

Resilience & Run Down

Stability & Instability

SCUM’s survival systems are built around managing your prisoner’s condition. To prevent death and respawning from becoming a quick way to clear exhaustion, deficiencies or illness, this update introduces Cloning Sickness.

Cloning Sickness is a temporary condition applied whenever you respawn after dying, regardless of the cause of death. It begins at C1 and only increases in severity if you die again before fully recovering.

At C1, your health, energy, water and vitamin levels, along with Fame Point gains, are temporarily reduced by 10%. Each additional severity increases those reductions by another 10%, up to 40% at C4. Higher severities also introduce headaches and further effects on performance, exertion and immunity.

Cloning Sickness begins recovering automatically, with more severe cases taking longer to clear:

Severity

Recovery begins after

Recovery duration

C1

10 minutes

5 minutes

C2

15 minutes

7.5 minutes

C3

20 minutes

10 minutes

C4

30 minutes

15 minutes

Once recovery begins, its effects will gradually return to normal. Phoenix Tears will immediately move Cloning Sickness into recovery. If recovery has already begun, they will reduce the remaining recovery time by 50%.

Cloning Sickness cannot begin recovering while you are affected by Acute Radiation Sickness, Infection or Sepsis. These conditions must be treated first.

The condition is active on Official Servers. On private servers, it is enabled by default, but server owners can choose whether to keep it active.

SCUM Stalker Outfit Pack

[dynamiclink href="https://store.steampowered.com/app/5006300/SCUM_Stalker_Outfit_Pack/"]Built for prisoners who prowl the wild in pursuit of their prey, the Stalker Outfit Pack unlocks a complete outfit set and an intimidating bone tomahawk for when the hunt gets close.

CRASHES & EXPLOITS

SERVER FUNCTIONALITY

NEW SERVER & CUSTOM ZONE SETTINGS

CLONING SICKNESS

RESEARCH FACILITY KEYCARDS

CUSTOM ZONE SETTING

WEAPONS

VEHICLES

USER INTERFACE, INVENTORY & TRADERS

CLOTHING & ITEMS

GAMEPLAY & QUESTS

BASE BUILDING

AUDIO & VISUALS

WORLD & LEVEL DESIGN

That’s everything included in the August Update.

Thank you for continuing to share your feedback and bug reports. Please keep them coming as you explore the Research Facilities and get to grips with the new systems.

Into the Wild continues in September.

See you on the Island, prisoners.

SCUM MORE ON STEAMCOZYSCUM 74.7% positive · 112,115 reviews Price tracking · player charts · similar games →