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Unleash a Fury of Blows as THE DEMON KING

SMITE 2 · Community Announcements · August 25, 2026

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New Classic God: Ravana

 

 

 

 

 

 

Cosmetics

 

Everbloom Medusa Traveler

Contents

 

Gecko Gladiator Xing Tian Traveler

Contents

 

Marine Maiden Ix Chel Traveler

Contents

New Twitch Drop Skin: Ishtar - Rose Warrior

Available free via Twitch Drop rewards from Saturday, Aug. 29.

Featured Bundle: Stumble Blade Susano

 

Gameplay

Conquest

Vs AI

 

Quality Of Life

 

Enhanced Context Ping and Auto VGS

Cutesy Badge Expansion

 

 

God Balance

Quick update on our plans and general philosophy for healing and Enchanter items: We will be rolling out these changes and items across the next 2 updates. The first update will include changes to anti-heal and god healing. The second update will include the enchanter item pass.  In the next patch we will be increasing anti-heal to 40% for both items and god abilities. The intention is for anti-heal to be powerful and generally accessible. With this change there will also be changes to many gods with healing abilities. The goal with these changes is for gods to fit into 3 main archetypes alongside a gradient for abilities based on how much of the ability is focused on healing vs other effects.

Archetype 1 is gods that are generally tanky. These gods will typically have lower base healing with moderate scaling since scaling incurs a defensive tradeoff.

Archetype 2 is gods with high damage across their kit. These gods will typically have low to moderate base healing with low to no scaling. These are gods where they have healing in their kit but it is not intended to have a significant impact on their gameplay.

Archetype 3 is gods that are not tanky and do not have high sources of damage across their kit. These gods will typically have moderate to high base healing as well as moderate to high scaling.

Within these archetypes there are still some differences based on the amount an ability is focused on healing as mentioned above. For example, Chaac Rain Dance will have better healing than Cabrakan Refraction Shield since more of the ability is focused around healing. This pass will also include some changes to better focus some gods and aspects into an enchanter playstyle such as Aphrodite and Eset aspect. Overall we expect healing to be a bit weaker overall into anti-heal but for gods that have healing as a main part of their kit to have access to better scaling options to offset the now stronger anti-heal. This should also be further supported in the second update which will include the enchanter item pass.  

General

 

Gods

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Item Balance

 

 

 

 

 

 

 

Bug Fixes

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