Meow adventurers, 🐯
We’re back from our little summer break and have already jumped right in with fresh energy!
What we’ve been working on
Guardian Iteration 🛡️
Thanks for all your feedback on our newest role. With your help, we identified some tweaks and improvements for the Guardian ✨
Against groups of enemies, the Guardian can build up their shield a little too reliably. We want the cold and fights to feel like a big danger again. One idea is to make it more difficult to fully charge the shield while being in the cold ❄️🛡️
Furrtheremore, choosing the Guardian as a role currently feels like a bit too safe of a choice. To make sure this role doesn’t feel too powerful compared to the others, we’ve adjusted a few stats.
Herbalist Iteration 🩹🐈
We’re also taking another look at the Herbalist. We’d like the role to be based on a cooldown system, just like the other roles. Also, the Herbalist shouldn’t drain the cauldron too much.
One idea we have in mind is that the Herbalist wouldn’t heal the group to max health. This could make it necessary for other roles to heal at the cauldron again. In addition, the cauldron upgrades would become more important again. Right now, we're experimenting with this idea to see how it feels in the game and, if necessary, make some adjustments.
Skins Menu 🦊🦁
Skins will no longer be tied to achievements. On your adventure, you’ll collect points, and once you’ve collected enough, you can choose which skin you want to unlock next 🔓 Of course, all of your hard-earned skins will remain in your collection (maybe with the option to reset your progress) 🐈🐆🐈⬛
We’ll also be adding a 3D preview of each skin to the menu to help you make your choice. And who knows, you might see these 3D models popping up in other parts of the game, too 🙂

What’s next
More balancing and iteration
Continuing our work on meta progression
Have a wonderful week! 🍀🌞🐱