Greetings, Survivors!
We’re happy to let you know that another bugfix update has just been released! While optimization and bug fixing remain our main focus, we’ve also decided to introduce a few changes that have been highly requested by the community. We hope you’ll enjoy them!
Changelog
- Added Game's End Pop-up and optional Credits after dealing with the Purifier Zone (late-game gameplay with Convoys). Many players asked us for a formal ending to the game. Of course, the game can be continued after that.
- Updated the Driver's behavior. The Driver will now shoot along with the rest of the Squad while the Vehicle is standing still.
- Updated grass optimization across the game. This also includes some heavy fixes, where the grass was rendered even though it wasn't visible to the players at all.
- Lowered the building space requirement for the Gathering Place building. For comparison, the biggest Gathering Place (for 2,000 citizens) now requires 33,000 m^3 of space, compared to 50,000 m^3 that it previously required.
- Fixed Squad sometimes becoming unresponsive after an exchange with another Squad.
- Fixed autosaves sometimes taking too long due to volumetric fog.
- Fixed missing Farm highlight when the cursor hovered over the middle of the Farm.
- Fixed Buildings' Full Info mode not displaying correctly after starting a repair.
- Fixed errors when a structure connected to plant explosives work was destroyed or unavailable.
- Fixed the Expedition Tiles with Scientists sometimes providing the player with an enormous amount of resources.
- Fixed another batch of different issues that could've impacted stability or caused crashes.
Other than this update, we’re also slowly working towards the first part of the Major Update #7 Preview announcement. We can’t wait to show you all the cool things we’ve been working on! The first part of the preview should be ready within the next few weeks. Do you have any guesses about what we might be adding to the game?
Best regards,
Jutsu Games Team