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Modern Warfare 4 Open Beta: Everything You Need to Know

Call of Duty®: Black Ops 6 · Community Announcements · August 21, 2026

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Welcome to the biggest Call of Duty®: Modern Warfare® 4 Beta ever!

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[p align="start"]Across two action-packed weekends, experience Modern Warfare® 4's new Multiplayer modes, a playable Campaign mission, expanded movement systems, Ground War: Combat Outpost, Call of Duty®: Warzone™ Resurgence on the brand-new Zodiac map, and extensive Operator and Loadout customization.

[p align="start"]This article is designed to get you into the action quickly with an overview of every major Beta feature, plus guidance covering the systems, maps, modes, and gameplay mechanics you'll encounter throughout the Beta.

NOTE: This article showcases the complete Modern Warfare 4 Beta experience across both weekends. As the live Beta progresses, additional maps, modes, playlists, and gameplay features become available. Continue playing throughout both weekends to experience everything the Beta has to offer.

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[p align="start"]Let’s begin with the basics. Here’s how to access the Beta:

How to Download and Launch the Call of Duty®: Modern Warfare® 4 Beta

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[p align="start"]Whether you're joining your first Call of Duty Beta or returning for another deployment, getting started is straightforward, no matter your platform of choice.

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What do I need to do first?

[p align="start"]Before downloading the Beta, make sure you're ready to play.

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Sign in with your Activision Account

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[p align="start"]Signing in with your Activision Account allows you to:

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[p align="start"]Don't have an Activision Account? Create one here before launching the Beta to ensure your progression and eligible rewards are saved.

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[p align="start"]PC Players: Ensure you’ve read this blog, and optionally accessed this article, which sets out TPM2.0/Secure Boot requirements for all PC players.

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When is the Modern Warfare 4 Beta Available?

[p align="start"]The Modern Warfare 4 Beta is available during two scheduled Beta weekends.

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Early Access (Weekend One)

Early Access begins at 11:00 AM PT, Friday August 21 for players on Steam. The Early Access Beta is scheduled to end at 10:00 AM PT on Tuesday, August 25.

Here’s how to participate in the Early Access Beta:

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[p align="start"]TIP: If you can't find the Beta, confirm it's currently live for your platform, region, and Beta access window.

 

How do I redeem a Beta Code?

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[p align="start"]For further information about redeeming a Modern Warfare 4 Beta Code, read our support article here. Beta Codes are only useful for the Early Access Beta.

Open Beta (Weekend Two)

The Open Beta begins at 10:00 AM PT, Friday August 28 for players on Steam. The Open Beta is scheduled to end at 10:00 AM PT on Tuesday, September 1.

Here’s how to participate in the Open Beta:

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How do I Download and Launch the Beta?

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[p align="start"]The Modern Warfare 4 Beta is downloaded separately through your platform's digital storefront. You can preload early before a Beta Weekend begins, or at any time during either Beta Weekend. There are three easy steps:

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Can I preload the Modern Warfare 4 Early Access or Open Beta?

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How do I download the Modern Warfare 4 Beta on Steam (PC)?

Download the Beta:

Launch the Beta:

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Frequently Asked Questions about the Modern Warfare 4 Beta

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How can I find the Modern Warfare 4 Beta? I can't find it.

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The Modern Warfare 4 Beta won’t launch. How can I fix this?

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Will my Modern Warfare 4 Beta rewards be available in the full game?

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[p align="start"]Yes. Eligible Beta rewards (detailed below):

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[p align="start"]The following Beta progress does not continue after the Beta concludes:

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Where can I find updated Patch Notes information about the Modern Warfare 4 Beta?

Throughout the Beta, Patch Notes will be updated with the latest gameplay changes, bug fixes, balance adjustments, and other improvements as the team continues to refine the experience. Click here to visit the Patch Notes for consistently updated intel.

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Modern Warfare 4 Beta: Rewards

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[p align="start"]Progress through the Beta, level up, and unlock new cosmetic rewards along the way.

These rewards will not be available to earn after the Modern Warfare 4 Beta concludes. All Beta Rewards that you unlock via the game or Twitch Drops (see below) will be available in the full game when it releases on October 23.

Beta Rewards

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Additional Rewards: Beta

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[p align="start"]There's even more to unlock throughout the Modern Warfare 4 Beta. Keep an eye out for additional cosmetic rewards earned through a variety of activities, including:

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Additional Rewards: Black Ops 7 Battle Pass Rewards

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[p align="start"]Play the Modern Warfare 4 Beta during Weekend One and earn progress in the Black Ops 7 Season 05 Battle Pass at the same time—PLUS receive the Season 05 Battle Pass OR 10 Tier Skips (for existing Battle Pass owners) for free.

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Additional Rewards: Twitch® Drops

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[p align="start"]In addition, once you link your Activision account to your Twitch account, you can expect to receive the following Twitch drops for viewing your favorite content creators during Call of Duty: NEXT, as well as the Modern Warfare 4 Beta:

Call of Duty:  NEXT Twitch Drops (above)

Call of Duty: Beta Twitch Drops (above)

[p align="start"]For further details on linking your Twitch account, click here. The Call of Duty Endowment (C.O.D.E.): Valor Pack

The Call of Duty Endowment is honored to be partnering with U.S. Marine Corps veteran and Medal of Honor recipient, Kyle Carpenter, on the Call of Duty Endowment: Valor Pack. Coming day 1 on October 23rd to Call of Duty: Modern Warfare 4.

[p align="start"]The C.O.D.E. Valor Pack will be available on Steam.

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Campaign Mission: Entrenched

QUICK INTEL:

For the first time in a Call of Duty Beta, you can drop into a Campaign mission before launch. “Entrenched” throws you into a large-scale assault as friendly forces race to prevent a strategically important power station from falling into enemy hands. Fight alongside armored vehicles and infantry while experiencing the cinematic action and core gameplay systems that define the Modern Warfare 4 Campaign, all accessible during the Beta.

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Mobility Course

QUICK INTEL:

Modern Warfare 4 introduces an expanded movement system built around responsiveness, player control, and preserving momentum through every engagement. Before deploying into Multiplayer, head to the West Bridge Advanced Military Training Facility and enter the Mobility Course, a dedicated training experience designed to teach every aspect of Modern Warfare 4's movement through guided Tutorials, timed Courses, and increasingly demanding challenges.

Each Course begins with a Tutorial that introduces new movement techniques through focused, on-screen instruction before asking you to apply them in a timed run. As your confidence grows, individual actions evolve into connected movement chains, challenging you to preserve momentum, navigate obstacles efficiently, and combine traversal with combat while earning higher ratings.

Modern Warfare 4's expanded movement system includes familiar traversal techniques alongside several new movement mechanics:

Whether you're learning these movement systems for the first time or chasing an S Rating on every Course, the Mobility Course is built to develop your skills long before you encounter your first live firefight.

MOBILITY COURSE: TOP TIPS

Player Progression (Multiplayer)

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[p align="start"]QUICK INTEL:

Every match you play earns XP toward your Player Level (also known as Player Rank), steadily unlocking new ways to customize your Operator both cosmetically and tactically. Early progression expands your selection of Default Loadouts before Create a Class unlocks at Level 4, opening access to fully customized loadouts. Continue ranking up to unlock additional weapons, Equipment, Perks, Field Upgrades, Killstreaks, and eight Beta Rewards throughout the Beta.

Weekend One allows progression to Player Level 20, while Weekend Two raises the level cap to 30, granting access to the remaining gameplay unlocks and Beta Rewards. Cosmetic Beta Rewards earned during the Beta are tied to your Activision Account and will be available when Modern Warfare 4 launches, while gameplay progression resets when the Beta concludes.

[p align="start"]PLAYER PROGRESSION TOP TIPS:

Daily Challenges

Daily Challenges provide an additional source of XP while encouraging you to experiment with different weapons, Equipment, Perks, Field Upgrades, Killstreaks, and playstyles.

[p align="start"]New Daily Challenges become available each day. Complete your available Daily Challenges to earn bonus XP and accelerate your Player Level progression.

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Player Level Unlocks

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[p align="start"]The complete Player Level progression for the Modern Warfare 4 Beta is shown below.

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Modern Warfare 4 Beta: Weekends One and Two Progression Unlocks

Level 1 – Private I

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Level 2 — Private II

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Level 3 —  Private III

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Level 4 — Private IV

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Level 5 — Private V

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Level 6 — Private First Class I

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Level 7 — Private First Class II

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Level 8 — Private First Class III

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Level 9 — Private First Class IV

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Level 10 — Private First Class V

Level 11 — Specialist I

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Level 12 — Specialist II

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Level 13 — Specialist III

 

Level 14 — Specialist IV

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Level 15 — Specialist V

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Level 16 — Corporal I

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Level 17 — Corporal II

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Level 18 — Corporal III

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Level 19 — Corporal IV

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Level 20 — Corporal V

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Modern Warfare 4 Beta: Weekend Two Progression Unlocks

Level 21 — Sergeant I

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Level 22 — Sergeant II

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Level 23 — Sergeant III

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Level 24 — Sergeant IV

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Level 25 — Sergeant V

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Level 26 — Staff Sergeant I

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Level 27 — Staff Sergeant II

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Level 28 — Staff Sergeant III

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Level 29 — Staff Sergeant IV

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Level 30 — Staff Sergeant V

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Beta Rewards

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[p align="start"]Player Levels marked with Beta Rewards unlock unique cosmetic items that become available when Modern Warfare 4launches on October 23. Gameplay unlocks and Player Level progression reset at the end of the Beta, but eligible Beta Rewards remain permanently tied to your Activision Account.

Create a Class

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[p align="start"]QUICK INTEL:

Create a Class is the Multiplayer loadout system in Modern Warfare 4, allowing you to customize every aspect of your Operator before deploying into Multiplayer matches. Enhanced for Modern Warfare 4, every major customization choice now lives in a single streamlined menu, making it faster and easier to build specialized loadouts.

[p align="start"]Build specialized Custom Loadouts for different weapons, combat roles, and Multiplayer modes. Assign Operators, Perks, and Killstreak combinations to individual Custom Loadouts or apply them across all your classes, then fine-tune every element before entering a match.

[p align="start"]Note: Where is Create a Class? This doesn’t unlock until you reach Player Level 4, before which you can utilize Default Loadouts.

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Operators

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[p align="start"]QUICK INTEL:

Operators are now an integral part of Create a Class, allowing you to assign a different Tier One Operator to every Custom Loadout. Pair your preferred Operators with different weapons, equipment, and combat roles to create distinctive Classes. Operators are cosmetic and do not provide tactical advantages.

[p align="start"]The Open Beta includes a broad roster of Tier One Operators drawn from military and special operations forces around the world, alongside additional Operators included with the Modern Warfare 4 Vault Edition. Customize your Operator with interchangeable Finishing Moves. Select Vault Edition Operators also include additional voice packs and alternate appearances. More Operators will be available at launch.

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Operator Selection and Skins

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[p align="start"]Access the Select Operator menu from Edit Custom Class to browse all available Operators, preview each one, and view the unlock requirements for Operators still locked during the Beta. Some Operators also feature multiple Skin variants. If a number appears in the top-right corner of an Operator portrait, it indicates how many Skins are available for that Operator.

[p align="start"]For example, Reece includes both his base Skin and the unlockable "Dread Tiger" Beta Reward Skin.

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Vault Edition Operators

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[p align="start"]The following Operators are available across the Beta to anyone who pre-orders or pre-purchases the Modern Warfare 4: Vault Edition.

Price

[p align="start"]Unlocked: Pre-order the Modern Warfare 4 Vault Edition

[p align="start"]Faction: \[CLASSIFIED], Hostile Alliance Operator Pack, Featured Finishing Move “Blow by Blow” (Melee Brawl), Masked and Unmasked (available via emote)

Valeria

[p align="start"]Unlocked: Pre-order the Modern Warfare 4 Vault Edition

[p align="start"]Faction: Las Almas Cartel, Hostile Alliance Operator Pack, Featured Finishing Move “Cut And Dry” (Knife Dance), Masked and Unmasked (available via emote)

Ghost

[p align="start"]Unlocked: Pre-order the Modern Warfare 4 Vault Edition

[p align="start"]Faction: TF 141, Hostile Alliance Operator Pack, Featured Finishing Move “Good Point” (Pistol and Knife)

Blix

[p align="start"]Unlocked: Pre-order the Modern Warfare 4 Vault Edition

[p align="start"]Faction: SK SF (South Korea), Hostile Alliance Operator Pack, Featured Finishing Move “Tanto Tactics” (Knife)

COM SFT (France)

[p align="start"]Unlocked: Pre-order the Modern Warfare 4 Vault Edition

[p align="start"]Faction: French SF, Special Forces Operator Pack, Featured Finishing Move “Triple Tap” (Pistol), Voice Pack (French)

KSK Amphibious (Germany)

[p align="start"]Unlocked: Pre-order the Modern Warfare 4 Vault Edition

[p align="start"]Faction: KSK (German SF), Special Forces Operator Pack, Featured Finishing Move “Triple Tap” (Pistol), Voice Pack (German)

SK Special Forces (South Korea)

[p align="start"]Unlocked: Pre-order the Modern Warfare 4 Vault Edition

[p align="start"]Faction: SK SF (South Korea), Special Forces Operator Pack, Featured Finishing Move “Triple Tap” (Pistol), Voice Pack (Korean)

SAS (United Kingdom)

[p align="start"]Unlocked: Pre-order the Modern Warfare 4 Vault Edition

[p align="start"]Faction: UK SF, Special Forces Operator Pack, Featured Finishing Move “Triple Tap” (Pistol), Voice Pack (English (UK))

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Additional Beta Operators

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[p align="start"]The following Operators are available across the Beta to all players.

Coffey

[p align="start"]Unlocked:  Available immediately

[p align="start"]Faction: JSOF, Finishing Move “Footwork” (Assault Rifle)

Blackwell

[p align="start"]Unlocked:  Available immediately

[p align="start"]Faction: JSOF, Finishing Move “Footwork” (Assault Rifle)

Reece

[p align="start"]Unlocked:  Available immediately

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[p align="start"]Faction: US SF, Finishing Move “Footwork” (Assault Rifle)

Park

[p align="start"]Unlocked:  Available immediately

[p align="start"]Faction: ROK, Finishing Move “Footwork” (Assault Rifle)

Kal

[p align="start"]Unlocked:  Available immediately

[p align="start"]Faction: ROK, Finishing Move “Footwork” (Assault Rifle)

Dallas

[p align="start"]Unlocked:  Available immediately

[p align="start"]Faction: Shadow Company, Finishing Move “Footwork” (Assault Rifle)

Dunn

[p align="start"]Unlocked:  Available immediately

[p align="start"]Faction: JSOF/ROK, Finishing Move “Footwork” (Assault Rifle)

Zimo

[p align="start"]Unlocked:  Available immediately

[p align="start"]Faction: SpecGru, Finishing Move “Footwork” (Assault Rifle)

Minhee

[p align="start"]Unlocked:  Available immediately

[p align="start"]Faction: SK SF (South Korea), Finishing Move “Footwork” (Assault Rifle)

CTSFO

[p align="start"]Unlocked: X Available immediately

[p align="start"]Faction: UK SF, Finishing Move “Footwork” (Assault Rifle)

UCTF

[p align="start"]Unlocked:  Available immediately

[p align="start"]Faction: UCTF (France), Finishing Move “Footwork” (Assault Rifle)

Milsim KSK Arctic

[p align="start"]Unlocked:  Available immediately

[p align="start"]Faction: KSK (Germany), Finishing Move “Footwork” (Assault Rifle)

Milsim US SF

[p align="start"]Unlocked:  Available immediately

[p align="start"]Faction: US SF, Finishing Move “Footwork” (Assault Rifle)

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Finishing Moves

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[p align="start"]After assigning an Operator to a Custom Loadout, open the Finishing Move menu to preview, unlock, and equip interchangeable Finishing Moves. Additional Finishing Moves become available as you rank up your player level and progress through the Beta, allowing you to customize every Operator regardless of which character you deploy.

[p align="start"]Note: Additional Finishing Moves are available to unlock in the Beta:

[p align="start"]“Knees and Knuckles” (Thai Boxing)

[p align="start"]“Doctor’s Orders” (Syringe Injection)

[p align="start"]“Hammer Down” (Sledgehammer and Pistol)

[p align="start"]“Shock Stomper” (Shock Stick)

[p align="start"]“12 Gauge Rage” (Shotgun)

Weapons

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[p align="start"]QUICK INTEL:

During the Beta, you'll unlock and wield up to 22 of the 33 weapons available at launch, spanning every major weapon class. Whether you favor the adaptability of Assault Rifles, the aggressive mobility of SMGs, the stopping power of Shotguns and Sniper Rifles, or the utility of Launchers and Melee Weapons, the Beta offers a broad selection from the full Multiplayer arsenal.

[p align="start"]Weapons are organized into Primary, Secondary, and Melee categories and can be tailored to your preferred combat role using Modern Warfare 4's expanded Create a Class system. Throughout the Beta, experiment with different weapon classes, refine your loadouts, and discover which playstyle best suits every engagement.

[p align="start"]Note: All Beta weapons except those only accessible via a Default Loadout, Launchers and the Combat Knife support the new Apex Attachment system, unlocking specialized modifications as you level up each weapon.

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[p align="start"]Here’s an at-a-glance confirmation of the weapons you can access during the Beta:

[p align="start"]*Note: The Axion (AR) and Sang 9mm (Pistol) are available within a Default Loadout class you can choose at the beginning of your Player Progression. The Wz. 55 Striga is only available during the Campaign Mission. These weapons have no access to the Gunsmith or their Apex Attachment. All other weapons can be levelled up, and their Attachments and Apex Attachments unlocked.

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The Firing Range

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[p align="start"]Every Weapon category offers its own strengths, handling characteristics, and role within a Multiplayer match. As you unlock additional Weapons throughout the Beta, experiment with different loadouts and Attachment combinations to discover what best suits your preferred combat style. Visit the Firing Range at any time to compare Weapon builds, test Attachments, and evaluate performance before deploying into a match.

WEAPONS: TOP TIPS:

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Apex Attachments

QUICK INTEL:

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[p align="start"]Apex Attachments introduce a new tier of optional weapon customization, unlocked as the final reward for fully leveling a supported weapon. Equipped separately from standard Gunsmith attachments, they don't consume an attachment slot, allowing you to further specialize your favorite weapons without changing your existing build.

[p align="start"]Rather than offering incremental stat adjustments, Apex Attachments fundamentally change how a weapon performs. Some transform familiar platforms into entirely new combat roles, while others introduce alternate fire modes, integrated equipment, or specialized tactical capabilities unavailable through standard Gunsmith customization. Every supported weapon has its own unique Apex Attachment, encouraging experimentation and rewarding players who master the arsenal.

APEX ATTACHMENTS: TOP TIPS

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Primary Weapons Available During the Modern Warfare 4 Beta

Assault Rifles Available in the Beta (6)

[p align="start"]Assault Rifles (ARs) offer a dependable balance of damage, accuracy, and handling, making them an excellent choice for almost any combat scenario. While they won't match the close-range speed of an SMG or the long-range precision of a Sniper Rifle, their versatility makes them one of the most adaptable Primary Weapon classes.

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Han 86

Unlocked: Immediately. Levels: 68

[p align="start"]Intel: Manufactured for the South Korean military, the Han 86 delivers reliable performance across a wide range of combat environments. Chambered in 5.56, the weapon’s high rate of fire and moderate damage make it a capable option for close-quarters engagements and longer-range fights.

[p align="start"]Apex Attachment: HAN 86 X20 SKYBREAKER: This advanced weapons system comes equipped with a specialized targeting optic and airburst launcher. The Han X20 Skybreaker dials into a precise area within range and fires a 20mm airburst shell, which detonates on target with devastating results. Highly effective at flushing cover.

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M4

Unlocked: Player Rank 9. Levels: 68

[p align="start"]Intel: Fully automatic and highly adaptable, this iconic service rifle excels in most combat engagements.

[p align="start"]Apex Attachment: M4 HURRICANE: A top-loading, high-capacity M4 variant chambered in 5.7x28mm. Taking inspiration from other bullpup designs, this agile right is light, maneuverable, and boasts a high rate of fire.

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Hyeon Burst

Unlocked: Player Rank 18. Levels: 64

[p align="start"]Intel: A versatile North Korean prototype rifle running 6.8 SPC with a hard-hitting burst mode that puts fast, decisive rounds on target.

[p align="start"]Apex Attachment 1: HYEON AUTO: Converted to fully automatic fire, the Hyeon Auto was built for laying down stable, rapid fire. Offering a substantial increase in continuous RPM over the burst fire/semi-automatic variant, this weapon relies on firepower over precision.

[p align="start"]Apex Attachment 2: HYEON HYPERBURST: Features an overclocked receiver that delivers a blinding-fast, three-round burst followed by slow, controlled, fully automatic fire. Deliver a burst of precision followed by sustained fire to finish off anything still standing.

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Kastov 762

Unlocked: Player Rank 21. Levels: 71

[p align="start"]Intel: A full-auto 7.62x39mm rifle offering heavy per-shot impact with equally firm recoil. Reliable and forceful but requires control to keep on target.

[p align="start"]Apex Attachment 1: Kastov 545: Fires 5.45x39mm rounds, offering smooth handling and rapid follow-up shots without sacrificing combat effectiveness.

[p align="start"]Apex Attachment 2: Kastov ARC: An experimental disruption barrel with an integrated optic. Emits a concentrated high-intensity RF pulse capable of incapacitating infantry, crippling electronics, and destabilizing vehicles caught in its crosshairs.

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Patriot XMR (Battle Rifle)

Unlocked: Player Rank 25. Levels: 64

[p align="start"]Intel: A full-auto rifle delivering high-impact fire with substantial recoil, the Patriot XMR rewards controlled fire, hitting hard at mid to long ranges when properly braced.

[p align="start"]Apex Attachment 1: PATRIOT XMR VOLT: Stun targets and clear tight quarters with shocking efficiency with this underbarrel launcher, which fires a wide dispersal of several 50,000V darts. Non-lethal, but powerful enough to override fine motor control and prime targets for elimination.

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Axion

Unlocked: Default Loadout Only. Levels: 67

[p align="start"]Intel: A moderate recoil .300 Blackout rifle with solid impact and a fast cyclic rate, built for controlled automatic fire.

[p align="start"]Apex Attachment 1: AXION CRUSADER: Receiver conversion that reconfigures the R&M Axion into a compact, high-mobility variant with an integrated saw stock and side grip for aggressive maneuvering.

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Submachine Guns Available in the Beta (4)

[p align="start"]Submachine Guns (SMGs) excel in fast-paced, close-quarters combat, pairing high mobility with rapid fire to overwhelm opponents before they can react. Their effectiveness drops off at longer ranges, rewarding Operators who can close the distance and stay on the move.

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ISO Nightshade

Unlocked: Player Rank Immediately. Levels: 56

[p align="start"]Intel: A full-auto 9x19mm SMG with a fast-firing rhythm, the ISO Nightshade delivers strong class-level impact with a notable recoil signature.

[p align="start"]Apex Attachment: ISO TRACE: Specialized RFID ammunition tags targets on impact, feeding real-time tracking data to the optic’s integrated display, which shows a red dot of the target’s movement and direction.

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PPSh-41

Unlocked: Player Rank 11. Levels: 54

[p align="start"]Intel: A legendary submachine gun with over 80 years of combat service, the PPSh-41 overwhelms enemies at close range with its best-in-class rate of fire and generous ammo capacity.

[p align="start"]Apex Attachment: PPSH-41 EMBER: A unique underbarrel that launches a rapid burst of advanced pyrotechnic projectiles, laying down intense incendiary coverage that remains burning for a short time, offering area control.

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X-58 Nyx

Unlocked: Player Rank 27. Levels: 47

[p align="start"]Intel: An integrally suppressed subsonic SMG with high impact, very low recoil, and a steady firing rhythm for effective stealthy operations.

[p align="start"]Apex Attachment: X-58 VOID: The pinnacle of stealth warfare. This subsonic modification produces an exceptionally quiet report, hides skulls on enemy deaths, and minimizes directional hit indicators to keep your attacks concealed.

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WZ.55 Striga

Unlocked: Campaign Mission Only. Levels: 52

[p align="start"]Intel: Fast, lethal, and easy to handle, this 9x18mm SMG delivers best-in-class mobility and recoil control with significant stopping power and a slow rate of fire.

[p align="start"]Apex Attachment: \[CLASSIFIED]

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Shotgun Available in the Beta (1)

[p align="start"]Shotguns deliver devastating damage at close range, capable of ending a fight with a well-placed blast. Their limited effective range and slower follow-up shots mean success depends on closing the distance and choosing engagements carefully.

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Rezi 12

Unlocked: Player Rank Immediately. Levels: 60

[p align="start"]Intel: A fast-cycling semi-auto 12-guage, the Rezi 12 delivers powerful, controlled shots with smooth recovery. Built tough and tuned for decisive close-range work.

[p align="start"]Apex Attachment: REZI 12 ENFORCER: Enables pump-action cycling and is outfitted with a side-saddle for hot-loaded explosive slugs. The added capability extends the platform’s engagement envelope well beyond traditional 12-gauge roles.

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Light Machine Guns Available in the Beta (2)

[p align="start"]Light Machine Guns (LMGs) carry large magazines that let you stay in the fight longer before reloading, making them ideal for defending objectives and engaging multiple enemies. They trade mobility, handling speed, and quicker reloads for sustained firepower and ammunition capacity.

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Finn LMG

Unlocked: Player Rank Immediately. Levels: 52

[p align="start"]Intel: A high-impact 5.56x45mm LMG with a steady firing rhythm and a firm recoil feel, optimized for mobile sustained fire.

[p align="start"]Apex Attachment: FINN ADVERSE: A Tempus Armament weapon modification that unthrottles the rate of fire beyond the weapon’s operational abilities. Sustained fire can overheat the weapon, requiring the weapon to cool down before returning to full auto fire.

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Type 73

Unlocked: Player Rank 5. Levels: 57

[p align="start"]Intel: A fast-cycling 7.62x54R LMG, the Type 73 offers balanced recoil and mid-tier impact for its class.

[p align="start"]Apex Attachment: TYPE 73 ASSAULT: A specialized weapon kit that adapts the Type 73 receiver to accept a top-mounted magazine loaded with Explosive Rounds. Limited ammo capacity is offset by the sheer, overwhelming stopping power.

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Marksman Rifles Available in the Beta (2)

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[p align="start"]Marksman Rifles bridge the gap between Assault Rifles and Sniper Rifles, combining strong damage with accurate fire at longer distances. They perform best in the hands of Operators who can consistently land precise shots.

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MAR-9

Unlocked: Player Rank Immediately. Levels: 67

[p align="start"]Intel: A designated marksman rifle chambered in 7.62 NATO, the MAR-9 delivers precise semi-automatic fire from a rigid, accurized platform. Its tuned gas system, heavy barrel, and optic-ready classis make it dependable for mid to long-range engagements.

[p align="start"]Apex Attachment: MAR-9 AUTO: Introducing the fully automatic Mar-9 Auto from Bruen. Boasting a high rate of fire, this powerhouse provides a significant increase in stopping power over its semi-automatic counterpart.

[p align="start"] 

Oris 8.6

Unlocked: Player Rank 14. Levels: 68

[p align="start"]Intel: A lightweight bolt-action rifle chambered in 8.6 Blackout, the Oris 8.6 delivers impressive energy from a compact, modular frame. Sleek monolithic design and smooth cycling make it effective for precision fire in tight or mobile engagements.

[p align="start"]Apex Attachment: ORIS 8.6 RAZOR: A compact blade module mounted to the receiver, housing a pair of rapidly deployable kunai for close-range, low-signature engagements. Designed as a reliable fallback when stealth or conservation of fire matters most.

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Sniper Rifles Available in the Beta (2)

[p align="start"]Sniper Rifles are built for extreme-range precision, capable of eliminating enemies with a single well-placed shot. They trade mobility, handling speed, and faster follow-up shots for exceptional accuracy and stopping power.

[p align="start"] 

KG-7 Vulcan

Unlocked: Player Rank Immediately. Levels: 72

[p align="start"]Intel: A high-capacity, bolt-action sniper rifle that has seen more combat than most. Its longstanding battlefield experience translates into a higher rate of fire for quickly sending shots down range.

[p align="start"]Apex Attachment: KG-9 DRILLCHARGE: Allows for KG-9 Drill charges to be side-mounted to the rifle. Each projectile drills into a surface before quickly detonating. Ideal for flushing out entrenched combatants.

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Signal .50

Unlocked: Player Rank 30. Levels: 73

[p align="start"]Intel: Equipped with a recoil-reducing reciprocating barrel, this devastating .50 Cal anti-material rifle offers enhanced shot stability and precision, helping operators stay on target when every round counts.

[p align="start"]Apex Attachment: SIGNAL 50 INFERNO: Gives “weapons hot” a new meaning. This aftermarket modification from XRK loads the Signal 50 with .50 Cal Incendiary Rounds, providing a significant increase to vehicle and Killstreak damage.

Available During the Modern Warfare 4 Beta: Secondary and Melee Weapons

[p align="start"] 

Pistols Available in the Beta (3)

[p align="start"]Pistols provide a dependable backup when your Primary Weapon isn't the right tool for the engagement or needs to be reloaded. While they lack the range and firepower of Primary Weapons, their quick handling and fast weapon swap speed can prove invaluable in a firefight.

[p align="start"] 

Karit P68

Unlocked: Player Rank Immediately. Levels: 34

[p align="start"]Intel: A semi-automatic .45 ACP pistol with a modern, ergonomic frame, the Krait P68 delivers reliable performance and strong close-range effectiveness.

[p align="start"]Apex Attachment: KRAIT P68 COMMANDO: Held in an icepick grip, this CQB tactical knife is ready for action at a moment’s notice. Improves melee damage and melee lunge range. Off-hand stabilizes the weapon for better recoil control.

[p align="start"] 

.50 GS

Unlocked: Player Rank 23. Levels: 50

[p align="start"]Intel: A powerhouse in any operator’s hands, this 50-caliber sidearm is a heavy hitter when the recoil is controlled.

[p align="start"]Apex Attachment: GS MAGNA: Packing devastating firepower and a thunderous rate of fire, this fully automatic .50 GS turns every trigger pull into a show of force. Warning: Not intended for accuracy.

[p align="start"] 

Sang 9mm

Unlocked: Default Loading Only. Levels: 34

[p align="start"]Intel: A lightweight 9x19mm service pistol, the Sang 9mm offers quick cycling and easy handling, trading heavier impact for speed and controllability.

[p align="start"]Apex Attachment: SANG 9&12: An underbarrel single-shot 12-gauge chamber that adds a close-range breaching option to the Sang 9mm. One loaded round provides a decisive punch when the pistol needs immediate stopping power.

[p align="start"] 

Launchers Available in the Beta (1)

[p align="start"]Launchers specialize in destroying vehicles, equipment, and Killstreaks while remaining capable of dealing devastating explosive damage against groups of enemies. Their limited ammunition and slower reload times reward careful shot placement and target selection.

 

PILA

Unlocked: Player Rank Immediately. Levels: 36

[p align="start"]Intel: A lightweight, portable air-defense system, the PILA can deploy both guided or unguided missiles as needed.

[p align="start"]Apex Attachment: None: No Gunsmith is available for this weapon.

[p align="start"] 

Melee Weapons Available in the Beta (1)

[p align="start"]Melee Weapons are built for silent, close-quarters eliminations, rewarding Operators who can close the distance without being detected. They sacrifice ranged capability entirely in exchange for swift, decisive attacks at point-blank range.

[p align="start"] 

Combat Knife

Unlocked: Player Rank Immediately. Levels: 30

[p align="start"]Intel: Lightweight combat blade with a reinforced spine and vented profile for fast, lethal use in close quarters.

[p align="start"]Apex Attachment: None: No Gunsmith is available for this weapon.

[p align="start"] 

[p align="start"] 

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Gunny

QUICK INTEL:

[p align="start"]Short for Gunnery Sergeant, Gunny helps you spend less time building weapons and more time playing. Whether you're looking for a dependable all-round setup or experimenting with different combat roles, Gunny can quickly assemble effective weapon builds using the attachments you've already unlocked. All Gunny’s recommended weapon builds have been crafted by Infinity Ward’s developers.

[p align="start"]

[p align="start"]Gunny serves two key purposes throughout the Beta. It provides ready-to-use weapon builds for players who want to jump straight into the action, while also helping you experiment with different weapon characteristics, engagement ranges, and playstyles as your arsenal expands. As you unlock additional attachments, Gunny's recommendations evolve alongside your Weapon progression, continually offering fresh ways to approach combat.

[p align="start"]Gunny is entirely optional. Every recommended build can still be customized manually, giving you complete control over your loadouts whenever you want it.

GUNNY: TOP TIPS:

Gunsmith

QUICK INTEL:

[p align="start"]Modern Warfare 4’s Beta features a robust Gunsmith, a deep Weapon customization system that lets you tailor a firearm's performance, handling, and appearance by equipping Attachments and, new to Modern Warfare, Apex Attachments to suit your preferred playstyle.

Returning players will already be familiar with Gunsmith, while newcomers can expect a broad range of Attachment categories that allow you to customize every aspect of your weapon:

Infinity Ward has introduced some streamlining to the way Attachments are accessed:

GUNSMITH: TOP TIPS:

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Tactical Equipment

QUICK INTEL:

[p align="start"]

[p align="start"]Tactical Equipment helps shape the engagement before the firefight truly begins. Rather than focusing on direct eliminations, Tacticals gather intelligence, obscure sightlines, disrupt enemy movement, and create opportunities for you and your squad to exploit. Every Tactical approaches that challenge differently, making your equipment choice just as important as your weapons and Perks.

[p align="start"]During the Open Beta, you'll have access to six Tactical Equipment items representing a broad range of combat roles, with two available through specific Default Loadouts early in your Player Ranking progression. Some Tacticals reveal enemy positions, others obscure vision or disrupt attacks, while others help you recover or regain the initiative during combat. Experiment with each one to discover which best complements your preferred weapons, Perks, and overall approach to combat. Additional Tactical Equipment will be available at launch.

Tacticals at a Glance (7 Available during the Beta)

[p align="start"]

[p align="start"]Every Tactical Equipment item solves a different problem in the field, whether revealing hidden threats, disrupting enemy advances, blocking sightlines, or helping your squad seize the initiative. As you unlock more options throughout the Beta, experiment with different Tacticals to discover which best complements your preferred weapons, Perks, and overall combat role.

[p align="start"]TACTICALS: TOP TIPS:

Lethal Equipment

QUICK INTEL:

[p align="start"]

[p align="start"]Lethal Equipment brings explosive firepower to every Create a Class. Rather than gathering information or creating opportunities like Tactical Equipment, Lethals solve combat problems by clearing defenders from cover, denying key routes, protecting objectives, breaching fortified positions, and securing eliminations. Every Lethal approaches these challenges differently, making your equipment choice an important part of every Create a Class.

[p align="start"]The Open Beta features eight Lethal Equipment items spanning explosive, incendiary, and deployable offensive options. Some excel at flushing defenders from cover, others deny movement or protect objectives, while new additions such as the Trip Wire and Zip Gun introduce entirely new ways to pressure opponents. Experiment with each one to discover which best complements your preferred weapons, Perks, and combat role. Additional Lethal Equipment will be available at launch.

[p align="start"] 

Lethals at a Glance (8 Available during the Beta)

[p align="start"]

[p align="start"]Every Lethal Equipment item solves a different problem, whether clearing entrenched defenders, denying enemy movement, protecting objectives, or securing eliminations. As you unlock more Lethals throughout the Beta, experiment with each one to discover which best complements your preferred weapons, Perks, and combat role.

[p align="start"]LETHALS: TOP TIPS:

[p align="start"] 

Field Upgrades

QUICK INTEL:

Field Upgrades provide powerful rechargeable abilities that help your squad adapt as a match unfolds. Unlike Tactical and Lethal Equipment, Field Upgrades recharge automatically over time after use, allowing every Operator to repeatedly deploy specialized tools that gather intelligence, support teammates, protect objectives, create cover, or counter enemy threats. Familiar equipment has also found a new home in this category. For example, the Riot Shield is now a placeable, destructible Field Upgrade, opening new tactical possibilities. Every Field Upgrade approaches these challenges differently, making your selection an important part of every Create a Class.

During the Open Beta, you'll have access to eight Field Upgrades spanning reconnaissance, defensive, support, and area-denial roles, with Razor Wire available through a specific Default Loadout. Some reward careful planning before an engagement, while others are best deployed in the middle of a firefight or to reinforce a position already under attack. Experiment with each one to discover which best complements your preferred weapons, Perks, equipment, and overall combat role. Additional Field Upgrades will be available at launch.

[p align="start"] 

Field Upgrades at a Glance (9 Available during the Beta)

[p align="start"]

[p align="start"]Each Field Upgrade excels in different situations. Experiment with the available options throughout the Beta to discover which best complements your preferred loadout, combat role, and style of play.

[p align="start"]FIELD UPGRADES: TOP TIPS:

[p align="start"] 

Killstreaks

QUICK INTEL:

[p align="start"]Killstreaks are powerful combat rewards earned by achieving consecutive eliminations without being killed yourself. Unlike Scorestreak systems, only your elimination streak counts toward unlocking them, making survival just as important as securing eliminations. Choosing the right combination of Killstreaks is an important part of every Multiplayer loadout.

During the Multiplayer portion of the Open Beta, you'll have access to 10 Killstreaks spread across five kill requirements: 3, 5, 7, 9, and 11 eliminations. Lower-tier Killstreaks can be earned more consistently throughout a match, while higher-tier rewards require longer streaks in exchange for greater impact. Once you've built your preferred combination, assign it to individual Custom Loadouts or apply the same Killstreaks across all your loadouts. Additional Killstreaks will be available at launch.

[p align="start"] 

Killstreaks at a Glance (10 Available during the Multiplayer Portion of the Beta)

[p align="start"]

[p align="start"]Each Killstreak offers a different way to support your team and influence the battle, from gathering intelligence and disrupting enemy positions to delivering devastating firepower or autonomous support. Experiment with different Killstreak combinations throughout the Beta to discover which best complements your preferred weapons, Perks, equipment, and combat role.

[p align="start"]KILLSTREAKS: TOP TIPS

Perks

QUICK INTEL:

[p align="start"]

[p align="start"]Perks are passive abilities that help define how your Operator performs in combat. Whether you're moving quietly around the map, recovering more quickly after eliminations, improving your equipment usage, or staying hidden from enemy reconnaissance, every Perk contributes to a different style of play.

Modern Warfare 4's Pick 3 System lets you equip one Perk from each of three Perk slots, encouraging you to build combinations that complement your preferred weapons, equipment, and overall approach to combat. Some combinations reward aggressive objective play, while others emphasize stealth, survivability, mobility, or tactical awareness. During the Beta, 16 Perks are available to experiment with, including three available through specific Default Loadouts early in your progression. More Perks will arrive at launch.

[p align="start"] 

Perks at a Glance

Perk 1 Slot (5)

[p align="start"] 

Perk 2 Slot (4)

[p align="start"] 

Perk 3 Slot (6)

[p align="start"]

[p align="start"]As you unlock additional Perks throughout the Beta, don't be afraid to experiment. A small adjustment to one Perk can dramatically change how a loadout performs, and the Apply to All Loadouts option makes it easy to update every custom class with your favorite three-Perk combination in a single step.

[p align="start"] 

[p align="start"] 

Modern Warfare 4 Beta: Modes

The Modern Warfare 4 Open Beta showcases the full range of Multiplayer combat. Deploy into classic modes like Team Deathmatch and Domination, master all-new experiences including Hijack and Inflation, test your skills in intense 3v3 Gunfight matches, or join combined-arms Ground War battles featuring tanks and other vehicles. Explore the mode overviews below.

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Team Deathmatch (Core 6v6)

QUICK INTEL:

Team Deathmatch is Modern Warfare 4 Multiplayer in its purest form. Two teams compete to earn points by eliminating enemy Operators, with every kill bringing your team one step closer to victory. Without objectives to capture or defend, success comes from consistently winning engagements while denying the enemy opportunities to score.

Every elimination counts but surviving to fight the next battle is just as important. Winning consecutive engagements not only denies the enemy points; it also earns valuable Killstreaks that can strengthen your team's advantage. Whether you're jumping into your first Multiplayer match or sharpening your gunfighting skills before tackling objective-based modes, Team Deathmatch rewards smart decision-making, teamwork, and consistent performance.

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[p align="start"] 

Hijack (Core 6v6)

QUICK INTEL:

Hijack is a brand-new objective mode where both teams battle over a single Data Spike, then advance it toward the enemy Comm Station. Once planted, the Spike continuously generates points for your team, forcing the opposition to launch a counterattack before it detonates or risk falling behind.

Victory depends on momentum as much as firepower. Keep the Spike moving by carrying it yourself or throwing it to teammates to maintain the attack. Full Create a Class functionality gives your team multiple ways to escort the Spike, disrupt enemy advances, and defend the objective as you fight to maximize your score.

HIJACK: TOP TIPS:

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Inflation (Core 6v6)

QUICK INTEL:

Inflation is a new Multiplayer mode that transforms every successful Operator into a bigger prize… and target. Eliminate enemies to collect cash, but the more wealth you carry, the greater the target on your back. Once you reach the High Value Target threshold, your position is revealed, inviting the entire enemy team to hunt you down while your teammates defend your position, recover dropped cash, and continue building their own fortunes.

As fortunes grow, so do the stakes. Every elimination can dramatically swing the score as teams choose whether to protect their richest players or launch coordinated attacks against enemy High Value Targets. Overtime raises the tension even further with increased cash multipliers, creating a chaotic finale where fortunes can change hands in moments. Full Create a Class functionality gives your team the tools to hunt High Value Targets, defend your biggest earners, and survive the escalating chaos as the match reaches its dramatic conclusion.

[p align="start"]INFLATION: TOP TIPS:

 

Domination (Core 6v6)

[p align="start"]

[p align="start"]QUICK INTEL:

Domination is one of Call of Duty's signature objective modes, challenging teams to capture and defend three strategic objectives across a Core 6v6 map. Every objective under your team's control generates points over time, rewarding teams that balance aggressive captures with disciplined defense while denying the enemy opportunities to score.

[p align="start"]Holding territory is the key to victory. Teams switch sides at halftime, requiring both teams to attack and defend from each side of the map before the match concludes. Unlimited respawns, Perks, Killstreaks, and full Create a Class functionality encourage communication, map control, and coordinated objective play.

[p align="start"] 

Hardpoint (Core 6v6)

QUICK INTEL:

Hardpoint puts both teams in a race to control a single scoring zone marked by a visible perimeter. Holding the Hardpoint continuously earns points for your team, but only while your team controls the objective uncontested. With unlimited respawns, every moment spent holding the Hardpoint matters.

[p align="start"]Every minute, the Hardpoint rotates to the next location, forcing both teams to reposition and fight for control again. Unlimited respawns, full Create a Class functionality, Perks, Killstreaks, and Field Upgrades encourage coordinated pushes, disciplined defense, and smart rotations between Hardpoints.

[p align="start"] 

Kill Confirmed (Core 6v6)

QUICK INTEL:

Kill Confirmed adds an extra objective to every engagement. Eliminating an enemy causes them to drop a Dog Tag. Recover enemy Dog Tags to score points for your team, while collecting friendly tags denies the enemy the opportunity to score. Dog Tags can quickly become flashpoints, with both teams fighting to recover or deny them.

[p align="start"]Success depends on more than accurate shooting. Strong teams know when to secure a nearby tag, when to deny the enemy a point, and when to leave a dangerous tag behind. Full Create a Class functionality, Perks, Killstreaks, and Field Upgrades provide countless ways to recover friendly tags, secure enemy tags, and fight through contested pickups.

[p align="start"] 

Search and Destroy (Core 6v6)

QUICK INTEL:

Search and Destroy is a classic round-based attack-versus-defense mode, where every player gets a single life to help plant or defuse the bomb at one of two sites. The high stakes, dramatic reversals, and clutch plays have made it one of the franchise's defining Multiplayer experiences.

Every round raises the stakes. With no respawns, each elimination reduces your team's fighting strength, leaving the remaining Operators to adapt as the odds shift throughout the round. Attackers must plant and defend the bomb, while defenders work to stop the plant or defuse the bomb before it detonates. Teams switch sides every round, requiring both squads to master attack and defense.

[p align="start"]Accurate shooting, communication, teamwork, and the intelligent use of information are often the deciding factors, while full Create a Class functionality provides the tools to gather intel on enemy route plans and positions, protect objectives, support teammates, and secure crucial round wins.

[p align="start"] 

Core Multiplayer Maps (6v6)

[p align="start"]

[p align="start"]QUICK INTEL:

[p align="start"]The Modern Warfare 4 Beta features a selection of the 12 Core 6v6 maps available at launch. Each map delivers its own combat rhythm, from sprawling rooftops and compact urban streets to industrial complexes and battle-scarred villages. Learn the layouts, identify key landmarks, and discover what makes every map unique with the Map images showcased below:

[p align="start"] 

Cachette

Fight across a secret hideout next to a French rail terminal where cobblestone streets, shipping containers, rooftops, and compact interior spaces combine to create a tightly connected arena packed with flanking opportunities and upper floor routes.

CACHETTE TOP TIPS:

 

Lithium

Enter a damaged lithium processing facility in rural Mexico, where industrial buildings, processing equipment, interactive garage doors, and strong mid-range sightlines support a wide variety of combat styles.

LITHIUM TOP TIPS:

[p align="start"] 

Lotus

Experience a battle-scarred Korean fishing village where abandoned tanks, burning buildings, narrow streets, and accessible interiors blend close quarters combat with longer sightlines across a main thoroughfare.

LOTUS TOP TIPS:

[p align="start"] 

Rooftops

Battle across the snow-covered rooftops of New York's Hotel Times West, where elevated platforms, exterior walkways, and compact interior spaces reward precision movement while offering multiple routes around the city block.

ROOTOPS TOP TIPS:

[p align="start"] 

Silkworm

Fight through a dense South Korean shopping district centered on a busy subway entrance. Storefronts, alleyways, apartments, and narrow streets keep combat fast, grounded, and focused on close- to mid-range engagements.

SILKWORM TOP TIPS:

[p align="start"] 

Transit 213

Expect skirmishes throughout an overgrown Indian bus depot where a parking lot of rusting buses divide the battlefield into tight lanes, concealed routes, and close-range ambushes balanced by impressive sightlines across the Center Lot.

TRANSIT 213 TOP TIPS:

[p align="start"] 

Gunfight (3v3, 10v10, Kill Block)

QUICK INTEL:

Gunfight returns in the Modern Warfare 4 Beta, bringing its signature single-life elimination gameplay to Kill Block. Fight in either 3v3 or the all-new 10v10 variant as teams battle across ever-changing Kill Block map Combos, with every player using the same randomized Loadout. Victory comes through teamwork, weapon proficiency, and adapting quickly as both the map and your equipment change throughout the match.

Every two rounds, Kill Block reconfigures into a new Combo — a trio of connected scenic Slabs — while a new randomized Loadout is issued to every player. Teams swap spawn sides between rounds, ensuring both sides compete on the same layout with identical equipment before the next Combo is randomly created. If neither team secures the elimination before time expires, an Overtime Flag appears, forcing one final fight for the round.

KILL BLOCK GUNFIGHT: TOP TIPS:

 

Combat Outpost (24v24, Ground War)

QUICK INTEL:

[p align="start"]Combat Outpost reimagines Domination for Ground War, expanding the familiar three-flag battle into a large-scale conflict across a sprawling battleground. Capture Outposts to earn a steady stream of points while expanding your team's available spawn locations, allowing friendly forces to reinforce the front line and maintain pressure across the map.

The battle doesn't end once an Outpost is secured. Continue Reinforcing captured positions to unlock increasingly powerful team rewards, from Local UAV coverage and a JLTV airdrop to a Light Tank delivered straight to your Headquarters. With Capture and Reinforce objectives often overlapping, Combat Outpost rewards coordinated teams that can seize territory, defend key positions, and leverage the battlefield advantages they earn.

Ground War Multiplayer Maps (24v24, Beta)

QUICK INTEL:

[p align="start"]

[p align="start"]Combat Outpost spans two distinct large-scale theaters of conflict, each offering a different approach to Ground War combat. Whether crossing open farmland or fighting through dense urban streets, learning the terrain, major landmarks, and key routes is essential to supporting your team and maintaining control of the match.

[p align="start"] 

Imjin Farmlands

Battle across the rural outskirts of Haijin, where open fields, waterways, scattered farms, and the large-scale mill combine with roads and rail lines to create a combat zone suited to long sightlines, vehicle maneuvering, and coordinated assaults on key strongholds.

[p align="start"]IMJIN FARMLANDS TOP TIPS:

[p align="start"] 

 Wolves Stadium

Fight through the heart of Haijin in a dense urban environment centered on the Wolves Stadium. Multi-story buildings, transit lines, tunnels, rooftops, and surrounding hillsides create a highly versatile arena of battle where every route offers multiple ways to advance.

[p align="start"]WOLVES STADIUM TOP TIPS:

[p align="start"] 

Call of Duty: Warzone™ Resurgence (44 players, Zodiac Map)

QUICK INTEL:

Resurgence returns with the all-new Zodiac, a compact combat zone built around the DRC Advanced Systems drone assembly and manufacturing headquarters.

Fight from the company Admin building through and beneath the central double Trackline with multiple trains, then push toward the R&D facility and shipping docks as squads battle across offices, manufacturing buildings, rooftops, tunnels, and the surrounding shoreline. Expect an explosive tank battle, legendary loot, action across the ground and air, and other surprises to find during your matches.

[p align="start"]Every Loadout has room to dominate and are default for the Beta. Choose from AR, SMG, LMG, or Sniper Default Loadouts. Close-range Operators can weave between buildings and through the center of the facility, while longer-range Loadouts benefit from rooftops and elevated windows overlooking the facility’s points of interest. Beneath it all, an underground tunnel network offers another way to rotate, flank enemy squads, or briefly disappear before launching your next attack.

[p align="start"] 

Development Credits

[p align="start"]

[p align="start"]Call of Duty: Modern Warfare 4 development is led by Infinity Ward and will be available globally on Steam on Friday, October 23, 2026.

[p align="start"]Call of Duty: Modern Warfare 4 for the PC delivers a fully optimized experience, led by Infinity Ward in partnership with Beenox, for Steam.

[p align="start"]Additional development in alphabetical order: Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, Sledgehammer Games, and Treyarch.

[p align="start"] 

[p align="start"]* Actual launch date(s), times, and platform availability of MP Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required for MP Beta.

[p align="start"] 

[p align="start"]©/TM/® 2026 Activision Publishing, Inc.

[p align="start"] 

[p align="start"]For more information, please visit www.callofduty.com and [dynamiclink href="https://www.youtube.com/callofduty"], and follow @Activision and @CallofDuty and @InfinityWard on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.

[p align="start"] 

[p align="start"]Join Call of Duty's Official Discord to get the latest updates and maybe even meet your next squadmate!

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