Hey all, Got another hotfix for Strategic Warfare! We're continuing to follow up on pathfinding issues and still trying to figure out why some users are still getting crashes or freezes on their autosaves. It's proving increasingly illusive and we still have zero reproduction cases on our end. We keep following up on every case we come across to try and figure it out. If you encounter the autosave crash or freeze. Please grab your logs and save files (where you've seen it occur) and email them to us. Instructions on where to find the right files and email are avilable in this sticky. In some cases Anti Virus can be the culprit. Always add Kaiserpunk to your Anti Virus safelist to be sure it doesn't interfere with the autosave process.
Hotfix Changelog
\[FIXED] The Cancel orders button on the Division info panel now works as intended. The text label of the button was blocking an OnClick event
\[FIXED] The Cancel orders button on the Commander info panel now works as intended. Faulty wiring was the culprit.
\[FIXED] Removed pointless empty lines from tooltips related to story notifications.
\[FIXED] A silly position offset of air mission markers and naval bombard markers from their actual mission and bombard positions. The offset can unfortunately be sufficient enough for the squadron or fleet to decline direct orders.
\[FIXED] Japanese Archipelago, and similar island regions, can now be properly bombarded. One caveat: your fleet has to be in range of the island region's central point (in the case of the Japanese Archipelago, that's a bit to the north).
\[FIXED] Naval battle tooltip now shows the properly localized region name
\[FIXED] Financial panel stats now properly distinguish and display regional expenses and income, cash in trade deals (both positive and negative)
\[FIXED] Several regions had the wrong terrain type set (marine).
\[FIXED] Wrong terrain type of a region means wrong independent unit types were spawned, meaning a fleet could be dug in on land. This is now cleaned up on load.
\[FIXED] Several faulty sprite font tags.
\[FIXED] If a battle results in both side being wiped out, the defender holds control over the region. Otherwise, it may seem as if you won the battle, but your division disappeared for no reason.
\[FIXED] Custom resource display slots on the header no longer magically shift by one slot every time you load
\[ADDED] Photomode can now be closed using the Esc button in addition to its keybound button ('Print Screen' by default)
\[ADDED] Additional points to island regions to distance-check against when deciding if the fleet can bombard the region or not. Expanded authored data after the Japanese archipelago issue surfaced the problem.
\[UPDATED] As reported, getting Commanders is hella rare if not impossible. That's now changed with a more progressive chance (warning! magical random numbers involved too!), on an upward curve let's say, that resets when a commander pops up.
\[UPDATED] Improved naval pathfinding