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Superfighters Deluxe 1.6.0 is out!

Superfighters Deluxe · Community Announcements · August 21, 2026

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Attention superfighters!

After several months of beta testing and many preview releases, Superfighters Deluxe 1.6.0 is now available!

The biggest change is the move to Steamworks Networking. Hosting and joining normal online games no longer requires port forwarding, public games are easier to discover, and you can join friends directly through Steam.

We've also added a new level — the first one in years — along with major updates to the Map Editor and ScriptAPI, broader controller compatibility, performance improvements, and a large number of fixes made throughout the beta.

A huge thank you to Odex for his help with this update. And a huge thank you to everyone who played the preview builds, reported bugs, and helped us get 1.6 ready for release.

To celebrate the update, Superfighters Deluxe is 50% off for a week. Tell your friends, family and pets!

(In recent weeks, I may have repeatedly referred to this as the 1.5 update - this is due to a miscommunication and in no way my fault, even though I apparently was the one who suggested calling it 1.6... OK, shut up, Gurt! /Johan)

Full changelog



✨ Updated requirements



Superfighters Deluxe has moved from XNA to the FNA framework and is now a 64-bit application.

The game now requires:



The game has also been updated to .NET 8. No separate .NET runtime installation is required on Windows.

✨ New





💻 ScriptAPI/Map Making





🛠️ Fixes and Improvements



Performance and stability



Controls and interface


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