After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players!
Now, the game has entered the full-content development phase.
We'd like to continue sharing some of our recent fixes and progress with you:
Advanced Class Branches
Moving forward, advanced classes will be developed along four main branches: Strength-based, Agility-based, Intelligence-based, and Production-based.
Each branch will further split into specialized sub-routes. For example, the Strength branch alone will diverge into four distinct class paths.

Passive Skills Added
We've added passive skills to every class, making the unique characteristics and differences between classes more distinct and tangible.

Rich Combat Skills
This time, we've done our best to enrich the variety and visual presentation of combat skills, ensuring that each class's role and purpose truly shine in battle.

We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑!
Game Introduction
TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying
- Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics.
[] This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics.
[] The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing."
If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive!
https://store.steampowered.com/app/4267800/_/