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《Bandit Simulator TD》Dev Log#4

Multiverse Loot Hunter · Community Announcements · August 21, 2026

Read the original on Steam ↗
https://store.steampowered.com/app/4267800/_/

After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players!

Now, the game has entered the full-content development phase.

We'd like to continue sharing some of our recent fixes and progress with you:

Advanced Class Branches


Moving forward, advanced classes will be developed along four main branches: Strength-based, Agility-based, Intelligence-based, and Production-based.

Each branch will further split into specialized sub-routes. For example, the Strength branch alone will diverge into four distinct class paths.


Passive Skills Added


We've added passive skills to every class, making the unique characteristics and differences between classes more distinct and tangible.


Rich Combat Skills


This time, we've done our best to enrich the variety and visual presentation of combat skills, ensuring that each class's role and purpose truly shine in battle.


We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑!

Game Introduction

TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying



If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive!

https://store.steampowered.com/app/4267800/_/
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