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Patch 0.2.7

Dark Light: Survivor · Community Announcements · August 21, 2026

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Hi everyone,

We have just completed another round of performance improvements and bug fixes before shifting our main focus back to Endless Mode and upcoming content. Work on the URP transition is also continuing alongside development.

This patch is primarily focused on improving stability, reducing unnecessary performance overhead, and resolving several edge case bugs reported by players.

One of the larger areas we looked at was the Gunslinger and Golden Gun. We found a few unusual situations where weapon swapping or firing the final shot could cause incorrect weapon behaviour. These cases have now been addressed, and we have also improved how Golden Gun projectiles, lighting, explosions, and effects are handled to reduce potential frame spikes during combat.

We have also made several smaller performance improvements across enemy AI, effects, shadows, colliders, and background logging. Individually these changes are small, but together they should help provide a smoother experience, particularly during heavier encounters.

The Forest remains one of the more demanding environments for lower-spec systems due to its vegetation and scene complexity. We have reworked part of the grass rendering setup, which improved grass rendering performance by roughly 30% in our internal testing. There is still room for improvement, and we expect the ongoing URP work to give us additional opportunities to optimize this further.

Mage players also received an important fix. Staff attacks are now correctly recognized as ranged attacks, allowing ranged God abilities and related effects to trigger as intended. Special thanks to C… from Discord for helping us track this one down.

We also corrected the visual appearance of the Iron Abomination elite after discovering that part of its material setup was not displaying correctly.

This update took us slightly away from new content for a short period, but we felt it was important to improve the foundation before pushing further into Endless Mode. With these fixes in place, our main development focus is moving back toward new gameplay content.

Thanks again for all the reports, testing, and support. If you encounter anything unusual, feel free to post in the Steam Community or Discord. We check both regularly and your reports have been extremely useful.

If you are enjoying Dark Light: Survivor, leaving a Steam review is also one of the best ways to support the project. It makes a meaningful difference for a small team like ours.

Performance & Optimization

Golden Gun

Combat & Weapons

Achievements

General Fixes

Visual Improvements

Again, thanks for your support, and stay tuned for more updates coming soon.

Best,

Mirari

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