
The first thing we wanted to look at was optimizing the loading of saved games. An 881 turn game has a lot to load so finding ways to cut down the time makes getting back into the game a lot more pleasant and makes having to undo a mistake a lot less painful.
I know a lot of players don't like the idea of being able to just go back to an autosave, but I will admit, if I've got 800 turns into a game and I accidentally lose my entire army, I'm probably going to want to load from a saved game.
Designing units
[p align="start"]One of the game's defining features is the fact that you can design your own units.
At first, your units are fairly mundane but as the game progresses, you get access to more and more magical elements to really make these characters yours.
This is an area I think we will probably want to highlight (most new players don't even realize that they can create their own units) as well as expand on with more customization options.