Greetings fellow gods,
Today's update brings a new event, an impossible-tier location, and several important fixes. Here's the full changelog:
Added
- New event - Rat Union.
- New impossible tier location in the snow biome - Ice Golem Lair.
Changed
- Hold order is preserved on save/load.
- Improved AI action planning, so NPCs can pick up required items for their abilities if possible.
- Animation speed setting no longer applies to weather animations.
- Improved visibility of various stairs with a small animation.
Fixed
- Fixed an issue that could cause player-made structures to be removed when a world event changes an area in a player settlement.
- NPCs escaping the town correctly leave the region when they reach the edge of it.
- Unseen migrating entities are no longer marked as green exclamation markers, like an ally army.
- Migrating entities don't stop moving to their destination on save/load.
- When spawning a treasure chest, the preference is to do so on an empty tile, rather than a non-collidable one.
- Black Dragon won't attempt to kill itself.
- Loading a preset correctly applies selected items.
- Fixed missing stairs in Fancy Villa.
- Golden Coin weighs less and is more valuable.
- Removed legacy shoot hotkey from the combat tutorial.
- Fixed a few rare crashes.
Modding
- The Find cheat command will prioritize items on the same z-level, and suffixing "--all" will list 20 options and a full count if there are more entities of the provided index.
In about two weeks, we should have an exciting new skill in the game. I'll share more details next Thursday, so stay tuned.
Have fun,
Artur