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The multiplayer is getting a major update - testing open

Astro Colony · Community Announcements · August 19, 2026

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Hey, Colonists! If you are following our Discord, you probably know that my focus went to improving multiplayer so it's fully playable even with a rough Internet connection. I spent the last 3 weeks making every system in the game bulletproof and fully reliable even with 500 ms delay or 25% packages being lost 😱 In the post, I want to share progress and let you try it out with a custom branch. The official release will come in about 2 weeks.

NEW SYNCING

With the new initialization not using begin play but waiting for all systems to be fully replicated, it is now 100% sure that syncing will eventually succeed.

There were some actors in the game using Begin Play, so they got all modified to use a new, reliable path.

RELIABLE CLIENT SIMULATION

Having reliable client simulation with 1000 ms is not an easy task. There are many ways to make resources move ahead of a server or behind the server.

There are two types of corrections right now that allow for a 100% replicate outcome.

If the client has already pushed something in the wrong direction, resources are simply teleported back. This happens for the entire chain that was wrongly pushed.

If the client is behind and there are awaiting pushes, server is overriding the simulation, allowing for synchronized moves. This is a saving situation where the server removes the conveyor belt, and resources cannot cross the gap. Right now they will still move like it was a conveyor belt there.

RESOURCES TRACKED WITH IDs

Every resources in the game has it's own unique ID that is set by the server. This makes it easier to find exact location and do correction if needed.

This also resolves the removal of moving resources, as many times clients could accidentally remove resources in adjacent cells.

JUNCTIONS - STABLE MERGE

Even if the previous merge was working quite well, it is now improved for multiplayer to guarantee that all resources are always matching between client and server.

Devices and logic blocks are now creating conveyor connections.

IMPROVEMENTS

FIXES

What is still missing?

HOW TO ACCESS TESTING BRANCH

There is a custom branch available on Steam, so you can check all new changes!

name: mptest pass: testmulti123

Thanks guys so much for your support! Tefel (Terad Games)
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