Hi everyone,
Thank you for sending in your fresh logs. While the issue is not yet fully pinpointed it did give us a very good direction. A number of fail safes were added into the save procedure to prevent freezes and/or crashes. Some code blocks were rearranged for the same reason.
The big question is: does this completely prevent my game from crashing on save?. We still cannot give you a definitive answer as much as I would love to do so. We're still unable to reproduce the freeze/crash on our end so we cannot confirm the fix in this version covers all situations. That is where we can only ask you ladies and gents to helps us by updating and trying. If it now works, please let us know. If it still freezes/crashes, also let us know, pretty please.
Anti Virus: Flag Kaiserpunk as Safe
That covers the code part on our end regarding this issue. But there's another possibility that popped up earlier, much earlier. A possibility that has nothing to do with the Warfare update. If you're running Anti virus software, please flag Kaiserpunk as safe as this could very easily cause the save process to misfire / freeze.
While we're anxiously waiting on your game logs, we've fixed a few other reported things.
Hotfix Changelog
\[UPDATE] Save fail saves as mentioned above
\[FIXED] An issue where the enemy fleet would act as a supply blocker against your fleet when you're both engaged in battle
\[FIXED] Sending a squadron to assist a fleet can no longer result in the fleet magically becoming invisible after the battle is over
\[FIXED] Science deal entries should now be clearer to read
\[FIXED] Using Cash in trade deals is no longer bugged
\[FIXED] Water and Electricity usage/needs on housing is now displayed with that important decimal place
\[FIXED] Housing no longer has the magical ability to draw Water and Electricity from thin air without a Power substation or a Water tower to provide the coverage