Hey everyone, we got a new update for you! Here are the highlights:
The Demo is now up-to-date & got localization
The Bony Set is now Paintable
Same QoL changes (Main Menu update, Outside Area NPCs update, ...)
We are currently working on an announcement and preparation for Gamescom. We are looking forward to spooky season but for now it will be a bit more quite here. That´s why this update is also rather small! You can read the full patch notes below! <3 Oh, and thank you so much for 200 Reviews!! We are so happy that we finally reached that milestone!
Best, Seth, Gino & Linus
💀 MAIN PATCH NOTES 👻
🕯️ Added
♻️ Reworked
🔨 Fixed
🎃 Changed
1.0.7
🕯️ Paintable Furniture - Bony counters, Old Bony tables, Old Bony shelves, Bony Chairs etc are now able to paint them in a different color!
🕯️ Titlescreen - a little more movement for the background
🕯️ Titlescreen - a little camera idle animation
🕯️ NPCs walking around outside - To make the outside feel a little more alive, a non customer version was added that is generated like a customer but instead of going in the cafe it walks to another spawn point - The Cafe Rating is affecting the density and the progress affects what NPCs will spawn
🕯️ Coffee Milk - Now you can fill up a coffee milk package with another to get rid of smaller fill amounts
🕯️ Sacrifice Kit - When stopping an Anomaly - it now checks for remains of webs and clears them as well as some web spawns seemed to place webs outside of players reach
🕯️ Game Option - Customer Receive Coffee duration - now can be reduced or increased to have the customers finish there transition faster to serve the next one - Only for manual serve!
🕯️ Twitch - Show Permanent NameTag option for customers - Enables/Disables Nametags permanently hovering over the customers head
♻️ Demo backend separation had to be compleatly removed and reworked to be able to update the old demo to a new version that gives an up to date impression / first look of the game
🎃 Updated Loca credit board
🎃 Progression - backend changed - preparing for better separation of data used by the demo
🎃 Daily Report Screen- backend changed - preparing for better separation of data used by the demo
🎃 Paintbrush - No longer able to put them into storages except for the Toolrack - to make it possible to paint the >Storage Units< as well
🎃 Paintbrush - Color >Grey< is now used as Reset color for painted Items. - Still works normally on Walls and lamps
🔨 "Lamps - After the ""Anomaly End"" Event ( called during the next day transition ) - Lamps did not work anymore.
- Turns out, the light color was just black, as it tried to default back to the ""Posessed Lights Anomaly - Start Color"" - which was black when other Anomalies then the posessed lights were triggered"
🔨 Lamps - When turning off a light during "Posessed Lights Anomaly" - only the light source turns off but the model texture is still "posessed"
🔨 Lamps - "Posessed Lights Anomaly" graident color switching speed was too abrupt and fast from what it should be
🔨 Lamps - "Posessed Lights Anomaly" - when effect stops, colors not returning to there original starting point
🔨 Lamps - "Posessed Lights Anomaly" - lamp texture colors not accurat with light colors
🔨 Coffee Pots - after reheating pot and going to sleep before it cooled down ( even tho it has the "cold" flavour), coffee pot was not able to reheated - Heatduration was not resetted and prevented the pot from beeing reheated again
🔨 Coffee Pots - Locked and not heating up - when placed and saved on the water heater- after loading finished
🔨 \[Fixed] Coffee Pots - After coolind down overnight - heat gradient was not updating correctly
🔨 \[Fixed] Coffee Pots - When beeing reheated / cooldown by a kettle - coffee pot was not updating correctly
🔨 \[Fixed] Kettle - Not clearing Heat when transition to the next day
🔨 \[Fixed] Self Service Point - Coffee Pot socket rotation not beeing resetted to origin when pushing pots into it
🔨 \[Fixed] Shelves - During load, cups getting dragged down to free item sockets on counters - because the shelf was not excluding already connected from loading / initialization
🔨 \[Fixed] Cup Disposal - Beeing registered for valid cup disposal to be used by customers - missed a check during final load step, if the cup disposal is inside a delivery package or storage unit
🔨 \[Fixed] Deliveries - Anomaly Effect for Increased / Decreased delivery times did not affect already existing orders + it did not update the delivery time labels properly
🔨 \[Fixed] Web Spawns - Bedroom Web spawn point was too much inside of the wall - when RNG is right, it was able to spawn a web, that was impossible to reach
🔨 \[Fixed] Coffee Grinder - when loosing focus during grind - UI and Animations still play while holding the button instead of stopping
🔨 \[Fixed] Sink - when loosing focus during washing / filling up - UI and Animations still play while holding the button instead of stopping
🔨 \[Fixed] Sink - Duration Counter not disappearing correctly
🔨 \[Fixed] Sink - Washing / Filling up sound now pauses instead of restarting when loosing focus - Only starts from beginning when pushing in a new cup/kettle
🔨 \[Fixed] Sacrifice Kit - Not clearing Web Anomaly
🔨 \[Fixed] Customer - Customer Sit Down / Stand Up transitions were overwriting each other in certain cases due to missing id reference
🔨 \[Fixed] Customer - After stand up - transition to entry point of were the customer started to sit down had a the wrong source position and was not returning to it's entry position - causing customer pathfinding to get stuck when it's seat position is cut off from the navigation mesh ( example when multiple seats / tables are nearby, it cuts off any pathfinding)
🔨 \[Fixed] Customer - Not able to give Customer coffee - happened with "not matching coffee on the pricing board " - customer was not able to retrieve informations and got stuck
🔨 \[Fixed] Customer - When trying to give a customer a not listed coffee - it did not activate the "Not what i asked for" dialog
🔨 \[Fixed] Customer - Vampy - Waiting Countdown UI was not at the correct height
🔨 \[Fixed] Transitions - When cancle and repress the "return to titlescreen" button in the pausebar - Softlock - because Transition Entering was overwriting itself due to missing instance id that prevents overrides
🔨 \[Fixed] Transitions - When cancle pausebar after confirming "return to titlescreen"- Softlock - because cancleation input for pausebar was not disabled
🔨 \[Fixed] Main Menu - Entrance Door missing in the background
🔨 \[Fixed] Game Mode - Normal - Positive Anomaly Effect for Delivery times - value was still at a default of 1 instead of beeing lower for decreased delivery times
🔨 \[Fixed] Light Placement - Doorways had no collision on the wall layer that prevents Ceiling Lights ( example: hanging fairy lights ) from beeing placed inside the doorframe and getting stuck
🔨 \[Fixed] Hint - Bankruptcy - Bankruptcy Values did not show because they were overwritten by a wrongly copied localization key
🔨 Some Loca typos and misspellings
🔨 Titlescreen - some minor ui element alignments in the titlescreen optionsmenu