It’s been a while since the last SpaceBourne 2 update, and we’d like to share what we’ve been working on during this time.
Over the past months, we have been working on several important technical improvements related to the future of the game.
One of the biggest efforts was an attempt to migrate SpaceBourne 2 from Unreal Engine 4 to Unreal Engine 5. We spent a significant amount of time testing and working on this transition. However, due to the current structure of the project and several technical challenges that emerged during the process, we ultimately concluded that continuing the migration would introduce too much instability and development risk.
For this reason, SpaceBourne 2 will continue development on its current foundation.
With that decision behind us, our focus is now fully back on SpaceBourne 2 itself.
We have also expanded the development team, and a new team is now actively working alongside us on SpaceBourne. This will allow us to work more efficiently on bug fixing, improvements, and upcoming content.
Our first priority is a major bug-fix update focused heavily on issues reported by the community. This update will include numerous bug fixes, stability improvements, performance adjustments, and various changes aimed at improving the overall gameplay experience.
Following that, we will release a major content update featuring new content as well as several features that were previously announced on our roadmap.
We have been closely following your feedback for a long time, including reports, suggestions, and discussions across the community. Our goal with the upcoming updates is to address a significant portion of that feedback while continuing to improve the core experience of SpaceBourne 2.
We know it has been a long wait, and we don’t want to keep you waiting much longer.
The bug-fix update is planned to arrive very soon, with the major content update following shortly afterward.
Thank you for your patience, your continued support, and for helping us improve SpaceBourne 2.
See you in space.