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On the Endless Mode Performance Issues

群侠传:幸存者 · Community Announcements · August 13, 2026

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Hi everyone. We pushed an update tonight. Here's what's in it:

New

Changes

Fixes

The performance work above should ease the stuttering and frame drops many of you have been hitting in the late stages of Endless Mode (around wave 30 and beyond).


And now I owe you all a sincere apology. Endless Mode was never part of the planned launch content. But yesterday so many of you told me there was nowhere to actually use the high-tier martial arts and items you'd earned by the end of a run, so I decided to add it to the day-one update on short notice. I ran a rough 40-wave stress test on my own machine, it felt playable, so I shipped it — with the plan to keep testing and tuning over the following days. What I genuinely didn't anticipate was how fast you'd all reach the designed cap of 60 waves. The endgame stat accumulation produces massive skill effects and "clear the screen in one hit" moments, and that puts enormous pressure on enemy spawning and damage resolution — far beyond what my optimization work, done for a 17-wave game, was built to handle. So there's a good chance you'll run into the stuttering, frame drops, or even crashes described above in the current Endless Mode. This has nothing to do with your hardware. It's on my code. This update fixes some of it. But optimization is probably going to be a long road, and measuring whether it actually worked depends on a lot of testing. Seeing how invested you all are is something I'm both genuinely happy about and honestly a little daunted by. When I first released this, it was meant to be a small game — part personal project, part homework. It has a complete gameplay loop, but overall it's still half-finished; even the tutorial was thrown together yesterday. I figured that if it held your attention for twenty minutes, that would already be a win. It never occurred to me that anyone would actually finish it. To be completely honest: at my current skill level as a game developer, I probably can't deliver a flawless experience any time soon. But I will keep patching and polishing it over the coming period, and adding the content I've already planned — it's just going to take a while. A month? Two? So if you're running into real problems, please do go play something more polished and stable in the meantime. When this game has richer content and more mature optimization, I'm confident it'll give you a lot more to enjoy. Thank you sincerely for your support and your patience. I'm bowing to all of you.

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