After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players!
Now, the game has entered the full-content development phase.
We'd like to continue sharing some of our recent fixes and progress with you:
Advanced Tech System Complete Overhaul
We've completely reworked the advanced technology system, consolidating the previously cluttered tech tree into distinct technology branches that correspond to specific building types.
Now, you only need to upgrade simple technology directions to not only gain multiple tech bonuses simultaneously but also unlock higher-tier buildings.

Base Tech Tree Optimized
The corresponding base technology tree has also been optimized, with more logical and streamlined progression steps.

We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑!
Game Introduction
TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying
- Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics.
[] This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics.
[] The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing."
If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive!
https://store.steampowered.com/app/4267800/_/