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Patch Notes for August. 13

BlazBlue Entropy Effect · Community Announcements · August 13, 2026

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Highlights

• Added the new base-game Prototype \[Platinum], unlockable with 1 \[Analyzer].

• Added a series of Palettes for \[Platinum]. The VFX Palette \[The Other Side] will be granted automatically after unlocking the Prototype \[Platinum], while other Palettes can be obtained by completing achievements, missions, and other objectives.

• Added the Avatar \[Cat-Person Doll], which will be obtained automatically after unlocking the Prototype \[Platinum].

Content & System Optimizations

• Expanded and adjusted the \[Susanoo] challenge on \[Extreme] difficulty. \[Susanoo] will return in Stage 6 of \[Mind Training].

• In the main story battle \[Final Trial], \[Susanoo] will now appear at \[Extreme] difficulty.

• Adjusted the flow of Phase 6 in \[Mind Training]. Players can now select rooms while progressing through Phase 6.

• Upgraded the \[Try Evotype] Space. Players can now customize the battle environment in \[Training Details], including the Space height, enemy count and type, and whether enemy AI is enabled.

• Fixed an issue where successfully dodging with certain characters could incorrectly consume a shield charge or drain \[Overload] energy while \[Overload] was active.

• Fixed an issue in \[Local Multiplayer Mode] where the Potential selection lock effect did not apply to Player 2.

• Fixed an issue in \[Local Multiplayer Mode] where the newly added HP recovery boost from \[Mind Crystal] did not apply to Player 2.

• Expanded and refined the descriptions of some \[Legacy Skills].

• After achieving any ending in the main story, \[Palette Voucher] will become available for purchase at the hub shop.

Prototype Optimizations & Bug Fixes

Naoto

• Fixed an issue where Naoto could lose invincibility while charging Down + Attack.

• Optimized how Naoto can cancel the use of \[HP Mixture].

Taokaka

• Fixed an issue where Taokaka could not immediately chain into a Skill follow-up after charging Up + Attack while a clone was present.

Rachel

• Added visual cues for Rachel's command inputs.

• Fixed an issue where Rachel could not perform Attacks under certain conditions.

• Fixed an issue where dodge frames were missing during the startup of Rachel's dash attack.

• Reduced the recovery after Rachel lands from a downward jump, allowing her to chain into a dash sooner.

Hazama

• When Hazama's \[Legacy Skill 2] hits an enemy that cannot be grabbed, tapping the input will now also pull Hazama toward the target.

Jin

• Fixed an issue where the Slow and Freeze effects of Jin's \[Legacy Skill 1] could be disabled by Character Customization settings.

Bullet

• Fixed an issue where entering a directional input while using \[Lock On] at point-blank range against a large enemy could cause \[Lock On] to fail.

ICEY

• Fixed an issue where ICEY could not chain into a dash attack after firing a sword wave in the air.

• Optimized input detection when chaining an Attack after using \[Divide] following a dash.

• Fixed an issue where ICEY could slide off abnormally when using a downward attack on a sloped platform.

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