We're excited to announce that on September 10, The Crust leaves Early Access and launches in full!
For the past three months we've been polishing the 1.0 build non-stop. It brings the completed story campaign, a major optimization pass and new modules — plus one extra thing that genuinely changes the way you play: Planning Mode. It fits the game so naturally that we honestly don't know how we ever lived without it :)
Here's what's coming on September 10:
Story & events
Completed story campaign with multiple endings
Reworked prologue
Global events: solar flares, meteor showers, epidemics and more
New mechanics
Planning Mode for modules and conveyors
Road construction for trucks
Swap the input and output resources of any production module
Training Center: send colonists on paid accelerated courses
Fire colonists and set their salary levels
Sell MDRs (mobile drilling units) and harvesters, remove outposts
Improved auto-buy and auto-sell modes
Sandbox 2.0
Pick your starting location on the Moon map
Seeds for map generation and starting setups
New terrain maps
Additional mode settings
New content
New modules: anti-meteorite cannon, shower & toilet
Interior visual styles for your base
Fully reworked visuals for excavated walls, basalt and regolith
New music tracks from our composer
New Steam achievements
Optimization & QoL
Major optimization of logistics and many other systems: a noticeable FPS boost and lower RAM usage
Improved colonist behavior and balance
Online leaderboard with detailed player stats
Lots of UI/UX improvements
macOS port
Huge thanks to everyone who's been with us through Early Access — your feedback, bug reports and ideas shaped The Crust. If the game isn't on your wishlist yet, now's the time; drop by our Discord — and see you on the Moon on September 10! [dynamiclink href="https://store.steampowered.com/app/1465470/The_Crust/"]
