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Dev Blog #84

Korea. IL-2 Series · Community Announcements · August 12, 2026

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Greetings, Pilots!

Well, the release of “Korea” has taken place, and the first week has passed, during which we made tremendous and quite successful efforts to fix the set of shortcomings and issues that were identified at the beginning of the project's widespread use. In its current state, the version is running quite stably and provides a high-quality, uninterrupted gameplay experience, which we are incredibly happy about.

Now we are focusing on the improvements that we planned to carry out after the project's release. Today, we would once again like to highlight the enormous amount of development work that went into creating “Korea.” And we have prepared two things for you that tell the story of this process.

The first is a short video in which we talk about the new features and show exclusive footage of flights in a real MiG-15UTI, which we managed to capture while working on the project, along with impressions from the pilot flying this wonderful aircraft.


▶ Watch on YouTube

We have also compiled a list of significant changes that distinguish “Korea” from “Great Battles” and that were made over the course of four years of development. This list of differences clearly highlights why we call “Korea” a truly new game built on a new engine. Please note that many of the items on this list could be expanded into an entire separate article — which, incidentally, is exactly what we have been doing over the past year by releasing the previous 83 Developer Diary issues for you. To keep this list from becoming excessively long, we have not included smaller changes either, although many of them are quite important to the overall result, because, as with any complex mechanism, there are no details here that do not matter.

So, here is the list of the main changes that distinguish the “Korea” project from “Great Battles”:

GAME MODES

GRAPHICS: NEW TECHNOLOGIES

GRAPHICS ENGINE AND RENDERING

LIGHTING, ATMOSPHERE, AND VISUAL EFFECTS

WATER AND COASTLINE

TERRAIN AND VEGETATION

CITIES, BUILDINGS, AND DESTRUCTION

ROADS AND RAILWAY INFRASTRUCTURE

VR AND COCKPIT VIEW

GRAPHICS: CONTENT

AIRCRAFT, COCKPITS, AND DAMAGE

MAP, TERRAIN, AND VEGETATION

INFRASTRUCTURE AND MAP OBJECTS

VEHICLES, WEAPONS, AND CHARACTERS

VISUAL EFFECTS

PHYSICS AND DAMAGE MODEL

FLIGHT MODEL AND AERODYNAMICS

AIRCRAFT SYSTEMS AND COCKPIT

AIRCRAFT DAMAGE MODEL

SHIP DAMAGE MODEL

PHYSICS OF GROUND OBJECTS AND VEHICLES

ARTIFICIAL INTELLIGENCE

AIRCRAFT BEHAVIOR AND COMMAND

RADIO COMMUNICATIONS AND RADAR GUIDANCE

GROUND VEHICLES, TURRETS, AND INFANTRY

GAME WORLD

MISSION SCALE AND TOOLS

PILOT AND CUSTOMIZATION

WEAPONS AND AMMUNITION

INFANTRY, CIVILIANS, AND PERSONNEL

INFRASTRUCTURE AND WORLD OBJECTS

DAMAGE TO GROUND OBJECTS AND VEHICLES

SHIPS AND VESSELS

SOUND

MULTIPLAYER

INTERFACE

TECHNOLOGY, CONTROLS, AND OVERALL DESIGN

IN-GAME INTERFACE

MAP

CONTROLS

DEVICE SUPPORT

CONTROL SETUP AND ASSISTS

AXES, RESPONSE, AND MODIFIERS

CONTROL TEMPLATES

IN-GAME CAMERAS

UTILITIES

NEAR-TERM PLANS

With the release of Korea, a new stage in the game’s development begins. Ahead are new aircraft, missions, and gameplay mechanics, as well as further development of the simulation, artificial intelligence, and multiplayer.

Below are the main areas the team is already working on.

NEW CONTENT AND MODES

DEVELOPMENT OF GAME SYSTEMS

SERVICES AND TOOLS

SUPPORT AND IMPROVEMENTS

The next step for Korea, as you can see from our extensive list, is the first expansion, and we will be sharing more details about it in our upcoming Developer Diaries.

But before that, we will have some news about the long-awaited bombers!

Stay tuned for updates and follow us on social media —Discord, Facebook, YouTube, Reddit, and X to be among the first to learn all the details about this DLC.

See you in the skies over Korea and happy hunting!

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