Changelog:
Upgraded the engine to Godot 4.7 — this improved performance
Redesigned the lobby creation screen
Redesigned the death screen
Redesigned the end-of-match screen: players now get cards with their match data — level, money, damage, KDA
Redesigned the settings window
Reworked player statistics
Updated the credits screen
Refined AI difficulty balance
Adjusted XP earned for kills in Team Deathmatch and Deathmatch
Reworked and brought back damage distribution across bot groups: this makes fights against several bots in Cooperative fairer
Overhauled bot economy in PvP: fixed various issues that left bots and players on unequal footing. Bots are now on the same terms as players
Added a nickname generator for PvP bots that produces human-like names
PvP bots now wear different armbands depending on their difficulty
Added dynamic AI difficulty in Cooperative: bots are slightly easier at the start of a match
Improved the "Quick play" button algorithm
Bot strafing intensity now depends on their difficulty
In Cooperative, quest documents no longer replace an item in your inventory when picked up
Increased match duration in Deathmatch
Fixed stutter when opening the inventory: loot icons are now cached at startup
Fixed a bug where a bot would endlessly switch between their weapon and knife
Fixed a bug where a bot killed by a fall or radiation was not removed from the match until it ended
Fixed a bug where the grenade trajectory color did not match the crosshair color
Fixed a bug where a grenade kept endlessly playing its landing sound after coming to rest
Fixed several physics and navigation issues on the Outskirts map
