Features:
Rules fidelity: Material grades. Cold iron, silver, and adamantine now have three different tiers: Low-grade, standard-grade, and high-grade. All existing materials were converted to low-grade materials which only work on weapons of level 8 or less. When you upgrade to a weapon of level 9 or greater, the material will stop providing any benefits until you upgrade it to a higher-grade material which costs significantly more gold. (This rules fidelity feature is necessary because the cost of precious material is a significant component of your wealth in tabletop, and if Dawnsbury Days ignored it, it would result in player characters having outsize wealth, and the switching of materials would be more of an annoying nuisance than a strategic decision.)

Visuals: The parchment color scheme becomes the default for all players. The new parchment color scheme has received overwhelming support over the previous color scheme from players who have tried it, so I'm switching all players by default to the new color scheme. To retain the original green-and-yellow color scheme, go to Settings->Video and enable "Use classic Dawnsbury Days color scheme" to revert this.

Redesigned the manual. In the game folder, you can now review the PDF manual for the game, which now looks nicer, contains more background information about the world, some more tips, as well as a complete list of feats and spells in Dawnsbury Days. The manual will now also be automatically kept up-to-date as the game adds more character content. You can also review the manual from the Steam Store page.

Character content:
New archetype: Dragon Disciple (Claws of the Dragon, Dragon Arcana, Scales of the Dragon, Breath of the Dragon, Wings of the Dragon, Shape of the Dragon)

New feats: Giant Insect Shape, Soaring Shape, Ferocious Shape

New spells: giant insect form, aerial form, dinosaur form, chilled armory

Classes (Druid): Wild morph now heightens at levels 6 and 10, and grants additional benefits based on druid shape feats you have.

Spells (Animal Form): New forms: Deer, Frog.
New items: flower headband of heroism
Art:
New art: Dimensional Anchor, Forbiddance, Wail of the Banshee, Animal Form: Shark
Balancing:
Encounters (S5E7): On Easy and Medium difficulties only, the succubus now casts 3rd-level Fear instead of 6th-level Dominate. She still uses Dominate against \[REDACTED] in the opening cutscene as normal. (Control-changing spells can be very difficult to fight against, especially if the dice are against you, thus in this mainline encounter, player-facing dominate is now restricted to Hard difficulty and above.)
Tactics: Enemies will no longer directly attack their allies when suffering from Paranoia or Inexhaustible Cynicism.
QoL:
Free encounter mode: If you put characters named Anna, Annacoesta, Scarlet, Tok'dar, or Saffi in Free encounter mode into an official campaign encounter, they will now assume their story roles based on their names rather than based on their position in the roster. (For example, if you put Anna as the third character, she will still begin play where Anna normally begins play in the encounter and will speak Anna's lines during cutscenes. Encounters not part of an official adventure path, such as The Fifteen Obelisks encounters which have no cutscenes, are unaffected.)
QoL: Strengthened the display of movement targeting for large creatures.
QoL: When moving a large creature, you no longer need to aim at the target position so precisely. Dawnsbury Days will show the movement targeting for the nearest valid location that includes the square you're hovering over even if it's not quite the center of the position.

QoL (minor):
Classes (Psychic): You can no longer use Glimpse Weakness against creatures immune to precision damage.
Encounters (S7E2): Fixed that if you had "End turn automatically when you're out of actions" enabled, the game would end your turn even if you had the free action to planeshift out available.
User interface:
Character builder: Fixed that sometimes the previous feat remained selected when you moved to another selection choice.
Character builder: You can now hover over spell names within expanded stat blocks to show rules blocks within rules blocks.
Character builder: You can now use the mouse wheel to scroll through spell descriptions when you're merely hovering over a spell mentioned in a feat.
Items (staves): A staff's spellcasting menu now always shows all spells on the staff, even if you can't cast them due to not having enough charges or appropriate spellcasting powers.
Rules blocks (creatures): Rolled adjustments done by Inferior, Weak, Elite, and Supreme adjustments directly into the stats on the stat block, avoiding the need for a note in the Abilities section.
Rules blocks (creatures): Rolled flying and swimming into movement to simplify the Abilities section.
Rules blocks (creatures): Rolled spell resistance into Defense to simplify the Abilities section.
Rules blocks (spells): Improved the display of creature stat block for summon spells such as summon animal.
User interface (reversal!): Many key combinations (such as Ctrl+Q to open and expand a rules block) now take effect when you press down the key combination, not when you lift the keys back up. Thus, it also no longer matters which key you stop pressing first — either way, the key combination will take effect.
User interface: Added the new inappropriate inventory checks to some archetype feats.
User interface: Tooltips near the bottom of the screen no longer overlap their source.
Rules fidelity:
Ancestries (Elf): Avenge Ally now works with thrown Strikes.
Ancestries (Oozekin): Oozekin no longer count as having a skeleton for the purposes of Boneshaker.
Archetypes (Archer): Fixed incorrect preview values in some situations with concealment involving the Archer's Aim feat.
Classes (Alchemist): Fixed that Pinpoint Poisoner didn't work against poison-immune enemies if you used acidic poison from the Bypass Poison Immunity feat.
Classes (Alchemist): Fixed that the toxicologist had dread ampoule as a signature item.
Classes (Barbarian): Furious Finish now works with thrown Strikes.
Classes (Bard): Inspire Courage, Inspire Defense, and Song of Strength are now auditory.
Classes (Cleric): Fixed that Channel Smite provoked attacks of opportunity.
Classes (Cleric): Warpriest now becomes expert in light and medium armor at level 13.
Classes (Fighter): Exacting Strike, Snagging Strike, Dual-Handed Assault, and United Assault now work with thrown Strikes.
Classes (Fighter): Fixed that Disruptive Stance attacks of opportunity didn't trigger on concentrate actions.
Classes (Fighter): Fixed that Dueling Dance didn't expire when you switched your weapon.
Classes (Magus): Magus Spellstrike now recharges only when casting a magus focus spell rather than any focus spell.
Classes (Ranger): Fixed that the Camouflage feat didn't require that you're master in Stealth.
Classes (Rogue): Skirmish Strike now works with thrown Strikes.
Conditions (Blinded): Now also inflicts a -4 status penalty to Perception.
Impulses (Plates in Treasure): Now can also add adamantine.
Items (bombs): Fixed that bombs with splash damage didn't trigger the weaknesses of swarms and troops.
Items (staves): Fixed that having spellcasting from an ancestry or archetype could sometimes prevent you from casting spells from a staff.
Monsters (Dinosaur Wizard): Now counts as summoned.
Monsters (Ferrugon): Now inflicts tetanus and has a ranged attack.
Monsters (Gylou): Fixed that the gylou reacted to Step which can't trigger reactions.
Monsters (Sarglagon): Fixed that you never made a saving throw against the sarglagon's Drown.
Rules: Troops and swarms now have their area weakness triggered by zone effects such as from Blade Barrier, Shadow Raid, and some 20 other spells, impulses, and effects.
Spells (Acid Splash): Fixed that on a success or critical success, the splash damage against the primary target didn't heighten from 1, and didn't count as splash damage for the purposes of troop and swarm weaknesses.
Spells (Banishment): Summoned creatures are always a valid target for banishment, even if they're also normally native outsiders.
Spells (Clad in Metal): Now can also add adamantine.
Spells (Plant Form): Now grants poison resistance 10.
Spells (Spout): You can now cast the burst version absolutely anywhere if you're underwater.
Spells (Tempest of Shades): Fixed that the fleeing condition from the incarnation's final action didn't expire after one round.
Spells (Wish): Fixed that wish (and related spells) provoked from both the casting of the Wish and the wished-for spell.
Spells (mass-targeted spells): Spells with a large number of targets are now valid spells for Reach Spell, don't count as area effects, and are affected by concealment. This applies to All is One, One is All, Horrid Wilting, Overwhelming Presence, Weird, and high-level variants of Haste, Paranoia, Slow, Paralyze, Phantom Prison, Command, and Roaring Applause.
Text: Fixed ancestry name: Algollothu -> Algollthu.

Modding:
Modding: Added "Breakable Marker" and CommonCinematicActions.CommonCinematicActions.BreakSecretDoor to allow breakable secret doors to have line-of-effect drawn through them.
Modding: Added ModManager.RegisterExtraPregen to allow class mods to register their own pregens.
Modding: Added QEffect.AfterYouMoveOneSquare.
Modding: Added QEffect.YouAreAboutToExitASquareDuringLongMovementReactions.
Modding: Added Trait.InflictsParalysis. Use it on spells and effects that can inflict the Paralyzed condition to have them interact with some bonuses.
Modding: Added Trait.ItemWithVariableGrip.
Modding: Monk.DescribeAttack now shows also maximum range for attacks that have it.
Bugfixes:
Classes (Psychic): Psi Burst now uses the correct illustration.
Crash: Fixed a rare asset load freeze that could happen if you viewed a rules block with certain icons that don't load automatically.
Encounters (S2E5): You can now draw line-of-effect through the opened secret door.
Encounters (S9E1): Fixed that if Anna had a familiar, she still had her clothes and accessories on while at the beach.
Encounters (S9E3): You can now draw line-of-effect through the opened secret door.
Monsters (Acid Draugr): The Acid Explosion ability now works, and scales.
Rules: Fixed a regression where you could use Lunge Shove, Lunge Trip, and Lunge Disarm even if you didn't have Lunge and weren't a Fighter.
Rules: Fixed that Dawnsbury Days could end your turn automatically even if you had Improved Grab available.
Rules: Fixed that Dawnsbury Days could end your turn automatically if you were a summoned minion even if you had a good free action available.
Rules: Fixed that poisons continued to roll damage for dead creatures.
Spells (Wish): Fixed that you couldn't cast summon spells such as Summon Animal and Animate Dead with Wish, Miracle, etc.
Text: Fixed incorrect reach description in Strikes of large creatures, and in other cases of unusual reach.
Text: Fixed instances in the in-game rulebook that still considered level 4 to be the level cap.
Text: Fixed text in many stat blocks and user interface elements.
Text: Standardized all texts to use the serial (Oxford) comma when joining three or more items in a list.
User interface: Fixed some overlapping text in some situations.
Four-Leaf Clover:
The following patch notes contain spoilers for the upcoming expansion!
New side-content scenes:
DM2 Mining Diamond: Teleport into an abandoned diamond mine to get the material component for a spell to resurrect Lenka!
DM4 Wishing Well: Seek a wish from a powerful efreeti of the Western Reaches.
L1 Heartbond I: Scarlet finds an interesting scroll and proposes its use. But Anna is not so sure.
L2 Anniversary: The Dawnsbury Four celebrate Anna's first year as a leader.
L3 Dinner: Anna invites Scarlet on a dinner date by candlelight.
L4 Heartbond II: Izzy officiates a heartbond ceremony for Anna and Scarlet.
M4 Weight of the World: Anna discovers her burden and confides in Izzy.
M5 Raising a Child: The Dawnsbury Four and Lori Brightshield resurrect Lenka.
M6 Geometry: Anna and Scarlet exchange theories on the nature of existence.
M7 Points of Light: The Dawnsbury Four imagine what life must be like on the other 1,499 Points of Light.
M8 Beyond Journey's End: Anna and Saffi consider what to do after the world is saved.
Art: Added new art for many creatures.
Art: Replaced the icon for the romance subplot.
Balancing (Frost Worm): Added Freezing Blood.
Balancing (Hell Bulette): Added Boiling Blood.
Balancing (S10E1): Rewards: ancient boots of flying -> standard-grade weapon cold iron.
Balancing (S10E6): Heavily boosted the defenses of the Heavy Door, slightly reduced HP, added variation based on difficulty.
Balancing (S11E5): Rewards: elixir of life -> standard-grade weapon silver
Balancing (S11E6): Rewards: healing potion -> standard-grade weapon silver
Balancing (S12E3): Rewards: ancient potion of phase-out -> standard-grade weapon silver.
Encounters (S10E0): Fixed that Archibald of Dawnsbury couldn't cast deflect critical hit from his Dawnstaff.
Encounters (S10E6): The memory shards are renamed to algollthu memory crystals.
Encounters (S10E6): You no longer have line-of-effect through the heavy door after the lava-filling trap closes.
Encounters (S10E8): Added reactivity in case you defeated Lesser Death in Good Little Children Never Grow Up.
Encounters (S11E1): Added reactivity in case Scarlet isn't an arctic elf and is adopted.
Encounters (S11E1): The initiative order now shows hints on when events will happen.
Encounters (S11E2b): If you win over the Megadragon in the initial scene, you will now be considered as having defeated it in the Scenes view.
Encounters (S11E3): Added reactivity in case Scarlet isn't a rogue.
Encounters (S11E4b): Improved cutscene and added noncombat checks.
Encounters (S11E4c): Heroes are no longer wearing their armor for the hot springs scene.
Encounters (S11E6): Added noncombat checks.
Encounters (S12E4): Chests now contain chilled armory instead of blazing armory.
Encounters (S12E4): Elder elemental wyrms now have Explosion.
Encounters (S13E1, S13E2a, S13E2b, S13E4a, S13E4b, S13E5, S13E6): These maps are now covered by the global effect of Hell planar traits. (Map S13E3 is excluded because it happens on a non-Hell demiplane.)
Encounters (S13E2a): Added reactivity in case you met Lord Sinnthrix in Good Little Children Never Grow Up.
Encounters (S13E4a, S13E4b): Added reactivity in case you met Cthepaltangoulgi in Good Little Children Never Grow Up.
Encounters (S14E3): Fixed the positioning of columns.
Encounters (S14E5): Fixed that Star-in-Training wielded two shields.
Encounters (S14E5): When the Dark Mother dies, all of her underlings immediately fall unconscious.
Character content (beyond the level cap):
New feats: Plant Shape, Dragon Shape, Reactive Transformation, Consume Spell, Allegro (allegro), Foreseen Failure, Psi Catastrophe, Invincible Mutagen, Flight of the Kineticist, Wildfire Speed, Water Walk, Deflective Skin, Wild Stride, Weight of Gravity, Reflect Spell, Spell Shroud
New impulses: Architect of Flame, Ghosts in the Storm, Glacial Prison, Witchwood Seed, Lift Ourselves Into the Skies, Walk Through the Conflagration, We Enter the Seas, Assume Earth's Mantle
New spell: massacre
Spells (Summon Animal): New options: Roc, Deadly Mantis
Spells (Summon Celestial): New options: Lillend Azata, Balisse, Movanic Deva
Spells (Summon Dragon): New options: Adult Acid Dragon, Dragon Turtle