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Update 1.15

Gaia Beyond · Community Announcements · August 08, 2026

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Hi there, space travellers!

We are back with a medium-sized update, preparing the release of Chapter 3 and some further QoL enhancements. We listened to a lot of your feedback over the past months and improved areas like trading and mining and added some new areas and NPCs to the world. ElZanco also created a tool for easier weapon/equpiment and item balancing, which will make it easier for us to keep an overview of the endless amount of stuff already in the game and change things in the future more quickly.

Experimental Mining Re-Balancing

Mining has always been one oft most attractive moneymakers in the game, but the differences between the various mining lasers still didn't feel right. Also, mining lasers still felt pretty powerful in combat situations, so most of the time switching between mining and combat equipment wasn't even necessary. Some things we did to make mining more interesting and challenging, but also more rewarding over time:

The difference between various sizes of asteroids and their HP is now more extreme. While tiny and small asteroids can still be tackled with conventional weapons, bigger ones might now pose a greater challenge. Even a low-level mining laser might be too weak for the biggest asteroids – so upgrades and better lasers are needed. The result we aim for: At the start of the game you won't be able to mine down all the big asteroids, you'll need to find smaller ones or buy better equipment first. This makes it a bit tougher in the beginning and prevents too much quick money by mining.

Weaker mining lasers won't be able to harvest bigger asteroids in a proper manner anymore. BUT the stronger ones will, and they'll be much better now. Power leveling should feel more rewarding - tiny and small asteroids will melt on sight with the right equipment, and even the giant ones won't stand a chance, but it will take a bit of time to get there. Also mining lasers are now way weaker in fights. They still do a good amount of damage against any ship hull, but they won't be as effective as in earlier versions of the game. This may require a switch from mining to combat equipment in certain situations or think about other compromises regarding your ship configuration (instead of just sticking with one OP-config from mid-game on).

More possible trading routes

We want to keep improving the trade system and make it an equally good income option in the game, comparable to mining. Some players had difficulties to find many trading opportunities, so we've increased the producers and consumers, added a lot more items to the network (stuff like luxury items, fruits, iron, gold, silver, helium-3, and other raw materials should now have better trading opportunities) and fixed/changed some of the old stuff. We also increased the credit amounts of some bigger traders have and some producers offer way higher amounts of the produced item than before.

Independent Science Academy Lectures

We've finally added our first lectures for the ISA: At certain days in-game you can visit the Auditorium on Phobos and maybe a professor will teach something about something. You might get some interesting information there - or even more...

The Aethercorder

Added a new device with a chance to get during one of the ISA lectures: It will enable you to "hear" electro-magnetic waves. The professor can tell you more about it... There are already some "secret" sounds in the game, ready to be discovered, but we will add more stuff later on. ;)

🇮🇹 Italian translation

Huge thanks to our community member Cosmicpixels for this brand-new translation!

New achievements

These ones are not so easy to get – play the alternative route of the Sphere Arc to get a better chance.

World

UI

Balancing

Portraits

"Jeez, I feel like a new person today!"

Let's have a chat on Discord:

Learn more & stay tuned!

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