
Final Stand
Fixed an issue where perk points would sometimes not be saved when exiting the game immediately after a Final Stand match
Fixed perks not always saving immediately on closing the perks screen
Fixed Final Stand matches appearing in the Observable Games browser; they can't be observed
Final Stand Gameplay
Fixed a bug where certain enemy vehicles would not move along their assigned waypoint path in Final Stand such as the Wespe boss unit
Fixed Afrikakorps vehicle attack speed perk being reapplied after upgrading a vehicle
Fixed Afrikakorps vehicle attack speed perk to correctly increase rate of fire instead of decreasing it
Fixed Critical Location ability to only be usable on emplacements/bunkers
Fixed Critical Location not being able to be used on some emplacements
General Gameplay
Suppression vehicles and team weapons now move into the interactive zone before entering combat
Fixed edge cases around team weapon A.I. occasionally issuing move commands past units before setting up
Stability/Performance
Added additional Microsoft Visual Studio .dlls to prevent a rare crash on startup with misconfigured systems
Fixed an occasional crash when viewing Battlegroups in the lobby
Fixed a crash when updating Battlegroup selections
Added additional logging for gameplay related crashes/bugsplats