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Patch 1.0.1 - Quality of Life and Balance fixes

Quasimorph · Community Announcements · August 07, 2026

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“Contracts are waiting. But as the saying goes: if honor is not lost, nothing is lost; if honor is lost, everything is lost.” — Francis Reid-Daly

Hello, mercenaries!

First of all, we want to once again thank you for the incredible amount of attention you’ve given the game — for the streams, discussions, and, of course, all of your feedback.

The quasimorphic storm that erupted in the Steam reviews deserves a special mention: from declarations of love to curses aimed at the developers and every generation of their ancestors, all the way back to the lobe-finned fish. We genuinely did not expect the release to generate THIS MUCH gavvakh.

We are now regularly collecting, processing, and organizing your feedback. We can see that Quasimorph has genuinely resonated with a broad audience, but at the same time, certain parts of the game still need further improvements — particularly when it comes to the interface, the readability of game systems, and QoL.

That is where most of our attention is currently focused.

What Changed in This Patch

What We’re Working on Next

This is only the first batch of changes based on the feedback we’ve received since the 1.0 release. In the near future, we plan to focus on the following areas:

We’ll continue to closely follow reviews and discussions after this patch. If there are still parts of the game that confuse you, frustrate you, or simply make you wonder, “Why exactly does this work like that?” — please keep telling us about them.

Thank you to everyone who continues to play, leave reviews, and help us make Quasimorph better.

Happy hunting, mercenaries.

Magnum Scriptum

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