Happy to report the next hotfix is now live. Thank you for your continued feedback, suggestions, and reports! They’ve genuinely been vital in helping spotlight areas for further refinement.
More changes and fixes are coming soon, once we’ve had the opportunity to thoroughly test and troubleshoot them. Thank you for bearing with us. It’s all very much appreciated!
For the list of changes for this specific hotfix, please see the full notes below 👇
Hotfix 2 Change List
Fixes
Further improvements to pet behavior
Summons now correctly attack Arista and other static enemies
Improved spawn point consistency for the Survival mission
Improved enemy aggro values for the Survival mission
Divine Intervention skill orb no longer overwrites Divine Sustain
Fixed an issue where Holy Banner could drop its protection for a couple frames
Crusaders called by Benevolence’s boon now have correct amount of HP at max level
Fixed an issue where orbs spawned by Inner Light would blink when attacking
Fervent Follower’s boon now correctly stacks with Priest’s Call Crusaders
Hunter’s Hound boon now correctly stacks with Ranger’s Wolf Companion
Celestial Orbs can now crit and correctly scale with Spell Power
Corrected missing SFX in the Trials skill orb spawn sequence
Dev Note: We’re aware that the Lantern doesn’t heal other players in multiplayer in some scenarios. We’ve identified the issue, but the fix will take a bit more time to roll out.
Balancing Changes
Increased Armor and Resists for Priest’s summons
Increased Armor and Resists for Ranger’s summons
Increased Armor and Resists for Warlock’s summons
All player summons and recruits are faster and more proactive
Call Crusaders damage increased from 40-120 to 60-140
Wolf Companion damage increased from 60-140 to 80-160
Wolf Companion health increased from 800-2000 to 1000-2200
Summon Fiends damage increased from 20-40 to 20-60
Summon Gargoyle damage increased from 60-140 to 80-240
Animated Sword damage increased from 60-120 to 80-160
Conjure Hydras damage increased from 15-35 to 20-60
Conjure Hydras range and missile speed increased
Hunter’s Hound boon’s Weapon Power bonus increased from 2 to 5
Fallen Events in Spirit Trials now also spawn Trinket rewards
Celestial Orbs damage increased from 20-40 to 20-60
Celestial Orbs now carry the fire tag
Increased kill requirements for higher rank Trials
Dev Note: The blanket buff to summons is part of a larger summon upgrade coming in the next Free Update.