Change list
New Features & Improvements
Added proper away uniforms for the following teams:
Full Metal Mayhem
Orc's of Hazard
Scarolina Panzers
Tokyo Terminators
Training Camp
Added additional VO lines for kickoffs, etc;
Reworked how Trades and Free Agents work with Player Cards. Players no longer need to be unlocked, and Player Cards now provide a 50% discount on signing costs;
AI is now more likely to reject initial offers during Trades and Free Agent negotiations;
Added 12 new tracks by Lil' Flip to the Lil' Flip's Cloverland Kingz DLC;
Kickers and Punters no longer appear in the Player Bounties pool;
Player Cards for the Training Camp team no longer appear as rewards;
Updated several Custom Logo icons to better match their designs;
Player Goals now display the required Overall Rating (OVL);
After the Draft, when Auto-sign Rookies is enabled, the system now releases only the lowest-rated players at the corresponding positions;
Winning a Wild Card Playoff game now also counts toward the Win Playoff Game and MVP in Playoff Game Player Goals.
Gameplay & Balance Updates
Assorted team balancing and player personalization improvements;
Defense Improvements:
Defensive coverage AI has been overhauled;
Faster reaction time in zone and man-to-man coverage;
More precise collision boundaries for pass deflections;
Improved assignments and coverage in several defensive formations and plays (e.g. plays from the Legion of Boom formation).
Free Agent Reshuffle:
More Free Agents, including new and returning community-created players from MFL1, are now available for signing;
Rebalanced player ratings;
Retired parody players are no longer available for signing. Their Player Cards remain available in the Card Album for collection purposes.
Bug Fixes
Fixed a bug that caused RB Kill stats to be tracked inconsistently. Kills made using the Chainsaw and Flame On Dirty Tricks are now tracked correctly;
Fixed a bug where an AI onside kick caused the receiving team to line up incorrectly;
Fixed an issue during handoffs that could launch the ball 40–60 yards backward, resulting in a fumble;
Fixed an issue where the AI team could perform an invalid kickoff after halftime;
Fixed a bug that could cause formations and plays to disappear from the playbook during games, even when the starting QB, S, and LB were still alive;
Fixed a bug that could cause the game to hang after completing the Season 2 Draft;
Fixed an issue where a running back could occasionally collide with an invisible object, which could result in a fumble;
Fixed a bug that caused the QB Longest Pass statistic to track incorrectly;
Fixed an issue that caused robot portraits to display incorrectly;
Fixed an issue where Pass Deflections were sometimes not tracked;
Fixed a bug where Playoff Wins were incorrectly counted as Season Wins for Season Objectives;
Fixed a UI issue where the previous season's expenses did not carry over to the next season on the Team Budget screen;
Fixed an issue where XP earned from on-field actions could occasionally be calculated incorrectly;
Various additional bug fixes and stability improvements.