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0.3.1 - Performance, Race spawning, and some extras
VMX · Community Announcements · August 04, 2026
Read the original on Steam ↗
Features:
- Turn off motion smoothing by default for VMX for wired PCVR players
Changed:
- Improved spawning logic during race, preventing players from colliding and launching each other
- Rope stops simulating when grab balloon balloons are popped
- Certain jumps now ignore transfer helpers (Docks Parking deck hardline is much easier to do now)
Fixed:
- Fixed grab balloon's rope from offseting seperately from balloon.
- Fixed Seagull outfit walking slowly/can't jump on multiplayer
- Fixed a bug that caused you to get insane vertical velocity if you jump over certain gaps.
- Fixed race spawning placing you at a wierd angle if you start the race while in the air
- Fixed certain holes in miami mesh
- Fixed lighting in certain areas
- Fixed no collision on some buildings in Docks
- Fixed no logs
- Fixed default resolution being over 100% (much better performance for players not using the render scale option)
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This announcement was written and published by the developers/publisher of VMX on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.