Changed
- Adventuring parties will now prioritize clusters of locations in a larger radius to avoid clearing the areas near settlements completely.
- Added a cap for adventuring party members' stat gains after clearing locations.
- When settlement inhabitants are attacked by wildlife, guards are now alerted in a larger radius.
- When the settlement is raided, the player earns gold only if it kills at least one raiding target.
Fixed
- Fixed an issue that prevented adventuring party members from equipping loot they found.
- Elven Adventurers are no longer aggressive by default.
- Fixed an issue where adventurers from disbanded companies sometimes didn't return to their home towns as unemployed.
- Fixed an issue that caused settlement members to start attacking each other during a bandit raid, getting confused about who's the human ally among humans in the vicinity.
- Fixed 3 rare crashes.