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Asteroids ++ 1.4.2 - Relic Update!

Asteroids ++ · Community Announcements · August 02, 2026

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Hi everyone, This one took a while, I've had a lot going on, but 1.4.2 is finally here, and it's all about making Endless Run a much deeper, crazier experience. As promised, relics are in! I created over 100 unique relics, and they're permanent upgrades for your run that come with buffs and debuffs, so every run will play differently. Pick wisely! Some of them will bite you back as hard as they help you. Along with that: a lot of bugfixes, better progression and more variety.

Features






Relics


Relics come in four rarities: 40 Common, 30 Rare, 20 Epic and 10 Legendary. Rarity determines how often a relic shows up in your 3 choices, with Legendary relics being truly rare finds. Each relic belongs to one of 8 categories: Offense, Defense, Movement, Economy, Ability, Weapon, Survival or Chaos. Chaos relics are the spicy ones, they always give you something good but always take something in return.

Here is every relic in the game, so you know what to look out for:

Common Relics (40)




Rare Relics (30)




Epic Relics (20)




Legendary Relics (10)




Endless Run




Steam Item Drops, Hardened




Performance




Bugfixes




Also, to mention some stuff, some features that are related to steam (like achievements, online functionality) will from now on be managed more by me. GameMaker provided a repository which will hopefully lead to more fixes especially related to item drops, so hopefully we will no longer have item drop bugs!

Ban System


I'm no longer banning people on literal request. Recently I got spammed by a group asking me to ban them just to collect bans on their accounts, and I wasn't comfortable being part of that. Everyone I banned on request has been unbanned. Bans stay manual and verified, cheaters are still flagged by the anticheat, as always.


Thanks for reading this long list of changes. A lot of things have been updated under the hood to support these new features, especially the relics. If anything is wrong (which is likely since I updated the engine, and some libraries) let me know!
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