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Patches 54-56 (MAIN). Event Director, QoL and Balance.

Norland · Community Announcements · July 31, 2026

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Hello everyone,

Dmitry here.

Today we are releasing Patch 56 to the main branch together with the previous Patches 55 and 54, meaning the game will be updated by three versions at once.

The main focus of this update is the Event Director, improvements to the overall gameplay experience, and balance.

Patch 56 also primarily focuses on balance adjustments and fixing a large number of bugs.

Although the game may not seem to have gained a huge amount of new content, and some of the changes may appear questionable at first glance, we believe the game has become significantly more fun to play.

Over the coming weeks, we will release updates to intrigues and dark deeds, improvements to combat tactics, village development, character worldviews, a peaceful game mode, and optimization. Much of this is already nearly complete, but still requires testing.

So stay with us. The game is developing quickly, and the most exciting part is only beginning.

As usual, all save files are compatible.

Steam Reviews: Your Feedback Matters


Hi everyone! If you've been enjoying Norland, we'd really appreciate it if you took a few minutes to leave a Steam review. We read every one of them. They help us understand what players are enjoying, where the game is frustrating, and what you'd like to see us work on next. They're also one of the biggest ways players can help other people discover Norland. It doesn't have to be long. Whether you've spent ten hours trying to keep your kingdom together or a hundred watching it spectacularly fall apart, we'd love to hear what you think. Thanks for all the support. It means a lot to the team.

Full List of Changes

Patch #56 (New)

Gameplay

Graphics

Interface

Fixes

Balance

Patch #55 (BETA). Event Director and Balance

Event Director

Added the Event Director, which regulates the flow of random events:

Tutorial and Interface

Character Balance

Economy Balance

Fixes

Patch #54 (BETA). Guest Rework, Politics Improvements, and New Character Traits

Guests

Updated the mechanics of guests arriving from neighbors.

Bodyguards

Possible Guest Roles

Sociable - arrives when relations are above -25.

Schemer - arrives when relations are below 0.

The Gambler and Parent roles remain unchanged.

Map Generation

Added a map generation settings menu at the Hall placement stage when creating a new game.

Character Traits

Politics

World Map

Miscellaneous

Interface and QoL

Tutorial

Fixes

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