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Devlog #105 - A Long Wait

Talented · Community Announcements · July 31, 2026

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Hello There Talented Gamers!

In this devlog I wanted to talk about a rebalance inspired by a variety of feedback we've had, particularly in the last year or so. We recognise that, especially with endless mode, it can be hard to dip in and out of a run of Talented.

While we're not in a place to be able to add mid-run save support to the game (even if we wish we could), we are making some adjustments to the game pacing that will reduce the average duration of a run while aiming to offer the same challenge level.

Reclaiming Time

In the 1.4 version of Talented the Night Length is increased by Mastery 1, 7 and 14. We're replacing all three of those Mastery Levels with other difficulty increases.

Of course we're well aware that shorted nights mean fewer enemies and less experience points (even with the spawn rate increase), so we've added some additional rules that should help you progress on the skill tree:

Next up, we're rebalancing Night 20 to be less about enduring 2 full minutes of enemies and more about a meaningful spike in hordes you're facing.

And finally we wanted to add one rule that, when coupled with our new Talent Tree Chests (discussed in our previous 2 devlogs), should ensure that you can find those interesting synergies even sooner in Mastery 0 runs.

All together we're hoping this will make runs feel snappier and less of a pushover by the time you reach Night 20! Of course we'll be watching closely for any feedback when 1.5 drops!

Stay Talented

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