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Daily Login Rewards, Situational Awareness, New Animal Art

Project: Gorgon · Community Announcements · July 30, 2026

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July 30, 2026



Note: this update requires an almost-complete re-download. The benefit is that the game will require about 10gb less space on your machine, and the changes should result in smaller patches in the future.


Daily Login Rewards


You now receive a daily login reward on each calendar day after your first login. The initial rewards are geared toward new players and come with hints on how to use them. For instance, the first day's reward is some empty bottles. The second day's reward is a shovel. As you continue to log in, the rewards become more valuable, eventually being worth 1-2k Councils per day. On some days you'll also receive a new title. (This isn't a "login streak" system, meaning the rewards don't reset; you'll always get the next reward in the list whenever you next log in.)



Each day's reward can only be claimed on one of your characters, although the titles are shared between all your characters anyway. (And the items can be transferred via transfer-chest as usual.) Aside from the titles, none of the rewards are unique items. They can all be found in-game in other ways.

This feature was a suggestion from our players as a way to modernize the game a bit and incentivize logging in. We're interested in what you think! We'll run this feature for a few months as an experiment and decide whether to keep it based on your feedback.

(We're busy working on other player suggestions, too!)


New Skill: Situational Awareness


There's a new skill to try out called Situational Awareness, allowing you to move carefully and track opponents. The skill gives you a toggleable sidebar ability. When active, you can see dots on your minimap (and your regular map) representing nearby enemies.



This skill will soon be taught as part of the "main storyline" quests, but for now you can learn it from Jake the Buckler in Sun Vale (at Comfortable favor and a cost of 10k Councils). And while you can find Jake outdoors in a druid camp, Situational Awareness is most useful indoors, especially in tight dungeon corridors. Well, at high level it has enough range to be helpful in outdoor encounters like Povus City, too. But it's less convenient outdoors because of its one down-side:

While Situational Awareness is active, you can't gain the benefit of speed buffs. (Specifically, your Movement Speed + your Sprint Boost is capped at 8, which is the default without any buffs. Buffs are suppressed while it's active, and re-activate if you turn off Situational Awareness. Situational Awareness also turns off when you are mounted.)

Other things to know:

New Monster Feature: Stealthy


Some monsters are now Stealthy. This gives them two benefits:

First, if Situational Awareness is active, you must make a skill check (versus their Stealth) in order to see them on the minimap. Once the monster goes into combat, though, their stealth is permanently broken for you and they will show up on the minimap. You can also manually select their 3D model, which will then make their minimap dot appear.

Second, pets can't detect Stealthy monsters that aren't in combat (unless directed explicitly to attack a stealthy enemy). This means that aggressive pets like turrets and storms won't automatically engage passive Stealthy enemies.

The following types of monsters are Stealthy: Panthers, Biting Vines, some Spiders (such as the "Black Widow" varieties), smaller Snakes, Bear Traps, Drakeworms, and Lamias.



New Animal Models


We've begun replacing some of our more hideous animal artwork. In this update we've revised bears, wild pigs, panthers, tigers, bulls, sheep, rhinos, and hippos. More to come!

(We'll soon have player-animal-form artwork revamps as well. The fox revamp is nearly complete!)











Friendlier Work Order Intro


The Industry skill is a great way to earn money, but many players overlook it. To make it easier to get started, we've changed the Serbule Work Order sign to always have several newbie-friendly orders available. (These aren't new, but previously they only showed up randomly.)



In addition, we've done a quick rebalance of all Work Order payouts, generally increasing the cash value. (Often dramatically.)


Statehelm Crypt Revision


We've widened, heightened, and adjusted some of the crypt based on feedback. As a side-effect of changing the map, your map fog is reset (though your percentage is retained for XP purposes, meaning you won't earn more XP there until you clear more map than you had cleared previously).



Changes to the Enhanced/Advanced items (Scavenger's ring, rugged traveler, jaunty traipsing)



Mycology


You can now find recipes in loot to create Mushroom Turrets. (These existed already but were only available in level 90 "Aktaari loot", which was out of reach to actual newbies.) The turrets have been rebalanced with reduced health but increased damage.

There are two new recipes to find, "Getting Serious About Mushroom Turrets" in level 30 and 40 loot-drops, and "Getting MORE Serious About Mushroom Turrets" in level 80 loot-drops. (These recipes are also in level 90 Aktaari Loot, just because the others are.) These new recipes enhance the damage of mushroom turrets based on what mushrooms you plug into the recipes (and the moon phase).


Clay Pots


Clay Pots can now be filled with water at lakes or wells. Pots of water are especially delicious and rehydrating due to the extra minerals in the pot. However, they are not suitable for other tasks that need a bottle of clean water (due to the extra minerals in the pot).


Invisible Armor


Riston in the Red Wing Casino now sells all pieces of the cosmetic "Invisible Suit" for 5 Live-Event Credits per piece. These pieces of equipment aren't really meant to be worn. They can be used with the "Apply Glamour" recipe to make other items look invisible.



Everything Else

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