This hotfix is primarily focused on SDK improvements, while also delivering important game mode fixes, stability improvements, and groundwork for the upcoming Patch 7, Chapter 1 and Chapter 1: Part 2.
- VR Seated Mode and Hand Physics
- Fixed seated-player jitter on torque-driven physics vehicles.
- Fixed an issue where hands could shake while walking in certain levels.
- Added an optional vehicle-frame hand calculation path.
- Cleaned up and optimized seated-hand processing.
- Fixed incorrect hand transport when teleporting directly into a seat.
- Fixed seated-player jitter on torque-driven physics vehicles.
- SDK Validation and Authoring Workflow
- Added deep validation for game modes, maps, meshes, textures, asset data, and editable component configuration drift.
- Added automatic validation fixes for preview images, meshes, actor bounds, visibility, CPU access, texture limits, and related asset settings.
- Improved Mod Manager upload and path handling.
- Mod Manager now displays complete validation errors.
- Added custom Reality class and function browsers.
- Added improved filters, categories, descriptions, colors, and class creation and opening actions.
- Fixed Blueprint compilation issues.
- Fixed temporary validation-world handling.
- Fixed hardware-tag preservation.
- Fixed several Reality compilation issues.
- Added deep validation for game modes, maps, meshes, textures, asset data, and editable component configuration drift.
- TV, Virtual-Screen, and Streaming Systems
- Added and further improved the Reality TV device.
- Expanded channel and module APIs, remote-control functionality, replication, default setup, attenuation, and performance controls.
- Added URL streaming support.
- Added support for YouTube videos and YouTube Shorts.
- Added Android WebView support.
- Fixed multiple rendering, input, and XML-related issues.
- Refactored screen-device assets and clarified channel, controller, and component responsibilities.
- Fixed Reality virtual screens in standalone mode.
- Fixed default virtual-screen materials.
- Added and further improved the Reality TV device.
- Media Playback and Mod Files
- Added support for loose NonUFS files alongside packaged mod files.
- Added mod-relative file enumeration.
- Enabled ElectraPlayer streaming on Win64 and Android.
- Added Reality media source and media player APIs.
- Added media transport controls, playlists, and playback events.
- Added replicated media playback.
- Added media playback permissions and local-only operation.
- Added support for loose NonUFS files alongside packaged mod files.
- Content, Gameplay, and Runtime Fixes
- Added editable-object component configuration sharing.
- Added explicit data-asset synchronization.
- Fixed spawn scaling.
- Fixed tag registration.
- Fixed derived-asset cleanup.
- Fixed skin loading.
- Fixed preview-mesh CPU access.
- Fixed asset bounds after applying skins.
- Fixed team RepNotify behavior.
- Corrected killer and victim controller routing.
- Added an optional ImGui runtime diagnostics overlay.
- Added runtime and standalone build guards.
- Moved Reality settings into dedicated configuration files.
- Corrected Sandbox and SDK references.
- Added editable-object component configuration sharing.