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Hotfix

Beyond Sandbox · Community Announcements · July 30, 2026

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Hotfix Update

This hotfix is primarily focused on SDK improvements, while also delivering important game mode fixes, stability improvements, and groundwork for the upcoming Patch 7, Chapter 1 and Chapter 1: Part 2.


  1. VR Seated Mode and Hand Physics

    • Fixed seated-player jitter on torque-driven physics vehicles.
    • Fixed an issue where hands could shake while walking in certain levels.
    • Added an optional vehicle-frame hand calculation path.
    • Cleaned up and optimized seated-hand processing.
    • Fixed incorrect hand transport when teleporting directly into a seat.


  2. SDK Validation and Authoring Workflow

    • Added deep validation for game modes, maps, meshes, textures, asset data, and editable component configuration drift.
    • Added automatic validation fixes for preview images, meshes, actor bounds, visibility, CPU access, texture limits, and related asset settings.
    • Improved Mod Manager upload and path handling.
    • Mod Manager now displays complete validation errors.
    • Added custom Reality class and function browsers.
    • Added improved filters, categories, descriptions, colors, and class creation and opening actions.
    • Fixed Blueprint compilation issues.
    • Fixed temporary validation-world handling.
    • Fixed hardware-tag preservation.
    • Fixed several Reality compilation issues.


  3. TV, Virtual-Screen, and Streaming Systems

    • Added and further improved the Reality TV device.
    • Expanded channel and module APIs, remote-control functionality, replication, default setup, attenuation, and performance controls.
    • Added URL streaming support.
    • Added support for YouTube videos and YouTube Shorts.
    • Added Android WebView support.
    • Fixed multiple rendering, input, and XML-related issues.
    • Refactored screen-device assets and clarified channel, controller, and component responsibilities.
    • Fixed Reality virtual screens in standalone mode.
    • Fixed default virtual-screen materials.


  4. Media Playback and Mod Files

    • Added support for loose NonUFS files alongside packaged mod files.
    • Added mod-relative file enumeration.
    • Enabled ElectraPlayer streaming on Win64 and Android.
    • Added Reality media source and media player APIs.
    • Added media transport controls, playlists, and playback events.
    • Added replicated media playback.
    • Added media playback permissions and local-only operation.


  5. Content, Gameplay, and Runtime Fixes

    • Added editable-object component configuration sharing.
    • Added explicit data-asset synchronization.
    • Fixed spawn scaling.
    • Fixed tag registration.
    • Fixed derived-asset cleanup.
    • Fixed skin loading.
    • Fixed preview-mesh CPU access.
    • Fixed asset bounds after applying skins.
    • Fixed team RepNotify behavior.
    • Corrected killer and victim controller routing.
    • Added an optional ImGui runtime diagnostics overlay.
    • Added runtime and standalone build guards.
    • Moved Reality settings into dedicated configuration files.
    • Corrected Sandbox and SDK references.


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