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Heroes of Hammerwatch II Celestial Ruins Expansion is Out Now!

Heroes of Hammerwatch II · Community Announcements · July 28, 2026

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The first full expansion for Heroes of Hammerwatch II is finally here. Wield holy power and venture into the heavens to prove your worth, as you try to curry favour with a pantheon of cruel, ageless gods.  

Earn the gods’ blessings and return again, and again for a higher challenge. This post game expansion also introduces the Priest as a playable class, which focuses on support and survivability. Fans of the first Heroes of Hammerwatch may recognise the Priest, however, its vastly expanded move set and three new subclasses will make mastering it a whole new challenge. 


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The Priest class will be immediately available upon purchase of the expansion, however, the Celestial Ruins is recommended for high level players and can only be accessed once the chapel is built by interacting with the statues at the altar.    You can also enjoy new trinkets, sets, and pets as a part of this expansion too. Starting from this evening, you’ll be able to save 60% on Heroes of Hammerwatch II and 20% on the Celestial Ruins expansion for a limited time. Don’t miss out!  

 

To coincide with the release of this expansion, we also have a free update for current players that brings new content, as well as providing fixes, improvements, and minor balancing changes.  

Learn more about this latest expansion and the free update 👇 

Patch Notes 

Priest Class 

The Priest has heard the cries of his subjects and has returned to Hammerwatch! A close range spellcaster, who can survive even the toughest battles and support the other heroes during combat, the Priest initially focuses on debuffs and life steal for the party. 

The Priest will eventually be able to specialise in three different sub-classes

Weapons 

Two new weapons are added to the arsenal.  

Please note that the Priest and the new weapons use Focus as the primary stat for their power, so optimise accordingly! 

Survival Mode 

Defeat hordes of enemies and build up Spirit Favor in order to summon a new Spirit Boss in Survival Mode, based in the Chapel of the Celestial Ruins. 

Five new Spirit Bosses await the heroes in new maps designed to challenge even veteran players. Scavenge epic loot, with difficulty scaling and Boons to introduce new combos for hero classes to access! 

Spirit Boons 

Boons that unlock after defeating the new Survival missions in the Chapel. Defeat the same Spirit Boos across difficulty ranks to level up the associated Boon. These Boons can add abilities to heroes and classes that they wouldn't typically be able to access. 

Trinkets 

12 brand new trinkets for heroes to find. These can be combined to form five new sets to offer enhanced powers, using a combination of older and newer trinkets. The following trinkets and sets are available to everyone in the free update

Trinkets: 

Sets: 

The following trinkets and sets require the Celestial Ruins expansion. 

Trinkets: 

Sets: 

Pets 

Every Hero has their trusty companion, and yours can be an adorable scarab beetle (if you really want it to be)! The following pets are available to everyone as part of the free update. 

The following pets require the Celestial Ruins expansion. 

Base Game Balance Adjustments 

Stats and Mechanics 

Dev Note: The goal here is to reduce the disparity between weapons and spells in the late game and reduce the impact of crit stats. Increase in Spell Power gains also makes primary stat more relevant, with its effect no longer easily overshadowed by gear and trinkets. 

Classes 

Dev Note: Because the Celestial Ruins expansion introduces new Spirit Boons, as well as the stat impact rebalance, class tweaks remain relatively minor. More extensive changes are planned, dependent on community feedback (and how the meta shapes up). 

Weapons  

Dev Note: Swords have been the go-to choice for late game weapon builds, so a nerf was warranted, while both Maul and Staves felt really underpowered. More extensive weapon rebalance is planned for future updates. 

Enemies and Units 

Dev Note #1: Increase in Armor for elites is another step taken to reign in weapon builds in the late game, but it also increases the relevance of Strength and Armor Penetration. 

Dev Note #2: Bleed has been severely hampered by some of the most dangerous enemies in the game being immune to it. These changes should make it more relevant, especially with the Priest’s new Flagellant subclass. 

Dev Note #3: The Mercenary buff is the first step in making both summons and hirelings more relevant in later NG+. More extensive changes are coming. 

General Fixes 

 [dynamiclink href="https://store.steampowered.com/app/4805300/Heroes_of_Hammerwatch_II__Celestial_Ruins/"][dynamiclink href="https://store.steampowered.com/app/619820/Heroes_of_Hammerwatch_II/"]

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